Outcome Chart - British Columbia - Applied Design, Skills and Technologies 9
Curricular Competencies
Applied Design
Understanding context
- Engage in a period of research and empathetic observation in order to understand design opportunities
Defining
- Choose a design opportunity
- Identify potential users and relevant contextual factors
- Identify criteria for success, intended impact, and any constraints
Ideating
- Take creative risks in generating ideas and add to others’ ideas in ways that enhance them
- Screen ideas against criteria and constraints
- Critically analyze and prioritize competing factors, including social, ethical, and sustainability considerations, to meet community needs for preferred futures
- Choose an idea to pursue, keeping other potentially viable ideas open
Prototyping
- Identify and use sources of inspiration and information
- Choose a form for prototyping and develop a plan that includes key stages and resources
- Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability
- Prototype, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Identify sources of feedback
- Develop an appropriate test of the prototype
- Conduct the test, collect and compile data, evaluate data, and decide on changes
- Iterate the prototype or abandon the design idea
Making
- Identify and use appropriate tools, technologies, materials, and processes for production
- Make a step-by-step plan for production and carry it out, making changes as needed
- Use materials in ways that minimize waste
Sharing
- Decide on how and with whom to share their product and processes
- Demonstrate their product to potential users, providing a rationale for the selected solution, modifications, and procedures, using appropriate terminology
- Critically evaluate the success of their product, and explain how their design ideas contribute to the individual, family, community, and/or environment
- Critically reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain an efficient co-operative work space
- Identify new design issues
MediaSmarts Resources
- Digital Storytelling for Civic Engagement
- First Person
- #ForYou: The Algorithm Game
- Making Media for Democratic Citizenship
- Marketing to Teens: Gender Roles in Advertising
- Online Marketing to Kids: Strategies and Techniques
- Online Relationships: Respect and Consent
- Privacy and Internet Life: Lesson Plan for Intermediate Classrooms
- Put Your Best Face Forward
- Relationships and Sexuality in the Media
- Remixing Media
- Secure Comics
- The Price of Happiness
- Tobacco Labels
- Watching the Elections
Applied Skills
Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
MediaSmarts Resources
- Cyberbullying and the Law
- Dealing with Digital Stress
- First, Do No Harm: Being an Active Witness to Cyberbullying
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Online Relationships: Respect and Consent
- Secure Comics
Applied Technologies
- Choose, adapt, and if necessary learn about appropriate tools and technologies to use for tasks
- Evaluate the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use
- Evaluate how the land, natural resources, and culture influence the development and use of tools and technologies
MediaSmarts Resources
- Cyberbullying and the Law
- Dealing with Digital Stress
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- Finding and Authenticating Online Information on Global Development Issues
- First, Do No Harm: Being an Active Witness to Cyberbullying
- #ForYou: The Algorithm Game
- Hate 2.0
- Hate or Debate
- I heard it ‘round the Internet: Sexual health education and authenticating online information
- Introduction to Online Civic Engagement
- Online Relationships: Respect and Consent
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Promoting Ethical Behaviour Online: My Virtual Life
- Taming the Wild Wiki
- Thinking about Hate
Content
Entrepreneurship and Marketing
- identification of a good or service that ensures brand recognition
- marketing strategies using the 4 Ps: product, price, promotion, and placement
- market segmentation by demographic, geographic, psychographic, and purchasing pattern
- evolving consumer needs and wants
- role of online technologies in expanding access to goods and services
MediaSmarts Resources
- Alcohol on the Web
- Don’t Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns
- Gender and Tobacco
- Kellogg Special K Ads
- Marketing to Teens: Alternate Ads
- Marketing to Teens: Gender Roles in Advertising
- Marketing to Teens: Gotta Have It! Designer & Brand Names
- Marketing to Teens: Marketing Tactics
- Marketing to Teens: Talking Back
- Selling Tobacco
- Sports Personalities in Magazine Advertising
- The Price of Happiness
- Thinking Like a Tobacco Company
- Watching the Elections
Food Studies
health, economic, and environmental factors that influence availability and choice of food in personal, local, and global contexts
ethical issues related to food systems
MediaSmarts Resources
Information and Communications Technologies
- design for the web
- strategies for curating and managing personal digital content, including management, personalization, organization, maintenance, contribution, creation, and publishing of digital content
- relationships between technology and social change
MediaSmarts Resources
- Cyberbullying and Civic Participation
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- Finding and Authenticating Online Information on Global Development Issues
- #ForYou: The Algorithm Game
- Hate 2.0
- Introduction to Online Civic Engagement
- Online Marketing to Kids: Protecting Your Privacy
- Online Marketing to Kids: Strategies and Techniques
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Playing With Privacy
- Privacy and Internet Life: Lesson Plan for Intermediate Classrooms
- What Students Need to Know about Freedom of Information and Protection of Privacy
- Who Knows? Your Privacy in the Information Age
Media Arts
- digital and non-digital media technologies, their distinguishing characteristics and uses
- techniques for organizing ideas to structure information and story through media conventions
- media production skills
- ethical, moral, and legal considerations and regulatory issues
- technical and symbolic elements that can be used in storytelling
- specific features and purposes of media artworks from the present and the past to explore viewpoints, including those of First Peoples
- specific purposes of media use in the social advocacy of First Peoples in Canada
- influences of digital media in society
MediaSmarts Resources
- Behaving Ethically Online: Ethics and Values
- Bias and Crime in Media
- Camera Shots
- Cyberbullying and Civic Participation
- Cyberbullying and the Law
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- Don’t Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns
- First Person
- #ForYou: The Algorithm Game
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Hate 2.0
- Hate or Debate
- Introduction to Online Civic Engagement
- Marketing to Teens: Gender Roles in Advertising
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Online Marketing to Kids: Strategies and Techniques
- Online Relationships: Respect and Consent
- Put Your Best Face Forward
- Relationships and Sexuality in the Media
- Secure Comics
- That’s Not Cool
- The Citizen Reporter
- The Price of Happiness
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Tobacco Labels
- Understanding Cyberbullying : Virtual vs. Physical Worlds
- Video Production of a Newscast
- Watching the Elections