British Columbia - Engineering 11
Big Ideas
Design for the life cycle includes consideration of social and environmental impacts.
Personal design interests require the evaluation and refinement of skills.
Tools and technologies can be adapted for specific purposes.
Curricular Competency
Students are expected to be able to do the following
Applied design:
- Understanding context
- Engage in a period of user-centred research and empathetic observation to understand design opportunities
- Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impacts, and possible unintended negative consequences
- Make decisions about premises and constraints that define the design space, and identify criteria for success
- Determine whether activity is collaborative or self-directed
- Ideating
- Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions
- Generate ideas to create a range of possibilities and add to others’ ideas in ways that create additional possibilities
- Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas
- Prototyping
- Choose a form for prototyping and develop a plan that includes key stages and resources
- Analyze the design for the life cycle and evaluate its impacts
- Visualize and construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
- Testing
- Identify and communicate with sources of feedback
- Develop an appropriate test of the prototype, conduct the test, and collect and compile data
- Apply information from critiques, testing results, and success criteria to make changes
- Making
- Identify appropriate tools, technologies, materials, processes, cost implications, and time needed
- Create design, incorporating feedback from self, others, and results from testing of the prototype
- Use materials in ways that minimize waste
- Sharing
- Decide how and with whom to share creativity, or share and promote design and processes
- Share the product with users to evaluate its success
- Critically reflect on plans, products and processes, and identify new design goals
- Identify and analyze new possibilities for plans, products and processes, including how they or others might build on them
MediaSmarts Resources
- Body Image and Social Media: Escaping the Comparison Trap
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
Applied technologies:
Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for design interests
Evaluate impacts, including unintended negative consequences, of choices made about technology use
Examine the role that advancing technologies play in multiple engineering contexts
MediaSmarts Resources
- Digital Skills for Democracy: Assessing online information to make civic choices
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Online Propaganda and the Proliferation of Hate
- Online Relationships: Respect and Consent
- Reality Check: We Are All Broadcasters
- Technology Facilitated Violence: Criminal Case Law
- The Invisible Machine: Big Data and You
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- There's No Excuse: Confronting Moral Disengagement in Sexting