Outcome Chart - British Columbia - Computer Studies 10
Students are expected to be able to do the following:
Applied Design
Understanding context
- Engage in a period of research and empathetic observation
Defining
- Identify potential users, societal impacts, and other relevant contextual factors for a chosen design opportunity
- Identify criteria for success, intended impact, and any constraints or possible unintended impacts
Ideating
- Screen ideas against criteria and constraints
- Critically analyze and prioritize competing factors to meet community needs for preferred futures
- Maintain an open mind about potentially viable ideas
Prototyping
- Identify and use sources of inspiration and information
- Choose a form for prototyping and develop a plan that includes key stages and resources
- Prototype, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Identify sources of feedback
- Develop an appropriate test of the prototype
- Conduct the test, collect and compile data, evaluate data, and decide on changes
- Iterate the prototype or abandon the design idea
Making
- Identify and use appropriate tools, technologies, materials, and processes for production
- Make a step-by-step plan for production and carry it out, making changes as needed
Sharing
- Decide on how and with whom to share product and processes
- Demonstrate the product to potential users, providing a rationale for the selected solution, modifications, and procedures
- Use appropriate terminology
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess their ability to work effectively both as individuals and collaboratively in a group, including ability to share and maintain an efficient collaborative workspace
MediaSmarts Resources
- Art Exchange
- Buy Nothing Day
- Celebrities and World Issues
- First Person
- Reality Check: We Are All Broadcasters
- Relationships and Sexuality in the Media
- Remixing Media
- The Price of Happiness
- Your Online Resume
Applied Skills
- Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
- Identify the skills needed in relation to specific projects, and develop and refine them
MediaSmarts Resources
Applied Technologies
- Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies
MediaSmarts Resources
- Challenging Hate Online
- Cyberbullying and the Law
- Dealing with Digital Stress
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Hate 2.0
- Hate or Debate
- Online Cultures and Values
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Secure Comics
- The Invisible Machine: Big Data and You
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Thinking about Hate
Content
Students are expected to know the following:
- design opportunities
- computer hardware, peripherals, internal and external components, and standards
- distinctions between software types, cloud-based and desktop applications
- intermediate features of business applications, including word processing, spreadsheets, and presentations
- operating system shortcuts and command line operations
- preventive maintenance of hardware and software
- computer security risks
- hardware and software troubleshooting
- wired and wireless computer networking
- evolution of digital technology and the impact on traditional models of computing
- risks and rewards associated with big data, multi-device connectivity, and the Internet of Things
- principles of computational thinking
- introductory computer programming concepts and constructs
- planning and writing simple programs, including games
- impacts of computers and technology on society
- ethical considerations of technology use, including cultural appropriation and environmental sustainability
- digital literacy and digital citizenship
- impacts of technology use on personal health and wellness
MediaSmarts Resources
- Authentication Beyond the Classroom
- Challenging Hate Online
- Dealing with Digital Stress
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Hate 2.0
- Hate or Debate
- Hoax? Scholarly Research? Personal Opinion? You Decide!
- Privacy Rights of Children and Teens
- Secure Comics
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Thinking about Hate
- Your Online Resume