Graphic Production 11

Curricular Competencies

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Engage in a period of user-centered research and empathetic observation
  • Participate in reciprocal relationships throughout the design and production process

Defining

  • Establish a point of view for a chosen design opportunity
  • Identify potential users, intended impact, and possible unintended negative consequences
  • Make inferences about premises and constraints that define the design and production

Ideating

  • Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
  • Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs
  • Work with users throughout the design process

Prototyping

  • Identify and apply sources of inspiration and information
  • Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas
  • Analyze the design for the life cycle and evaluate its impacts
  • Construct prototypes, making changes to tools, materials, and procedures as needed
  • Record iterations of prototyping

Testing

  • Identify feedback most needed and possible sources of feedback
  • Develop an appropriate test of the prototype
  • Collect feedback to critically evaluate design and make changes to design processes and production
  • Iterate the prototype or abandon the design idea

Making

  • Identify appropriate tools, technologies, materials, processes, and time needed for production
  • Use project management processes when working individually or collaboratively to coordinate production

Sharing

  • Share progress while creating to increase opportunities for feedback and collaboration
  • Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property
  • Consider how others might build upon the design concept
  • Critically reflect on their design thinking and processes, and identify new design goals
  • Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Applied Skills

  • Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
  • Identify and assess skills needed for design and production interests, and develop specific plans to learn or refine them over time
  • Develop competency and proficiency in task-specific skills involving manual dexterity and software processes

Applied Technologies

  • Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design and production interests
  • Evaluate impacts, including unintended negative consequences, of choices made about technology use
  • Analyze the role technologies play in societal change
  • Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies

MediaSmarts Resources

Content

Students are expected to know the following:

  • design and production opportunities
  • technologies for image development in prepress
  • through post-production environments
  • elements and principles of design as communication tools
  • design for the life cycle
  • intellectual property use and its ethical, moral, and legal considerations, including cultural appropriation
  • standards of production and limitations of chosen materials for efficient output
  • standards-compliant technology
  • balance of form and function
  • influences on culture through graphic production
  • graphic design through various stages of project
  • use of typography to communicate a message or idea
  • materials organization, planning, and time frame
  • role of manufacturing in meeting consumer needs and wants
  • design presentation skills for potential clients
  • appropriate use of technology, including digital citizenship, etiquette, and literacy

MediaSmarts Resources