Graphic Production 11
Curricular Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
- Engage in a period of user-centered research and empathetic observation
- Participate in reciprocal relationships throughout the design and production process
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impact, and possible unintended negative consequences
- Make inferences about premises and constraints that define the design and production
Ideating
- Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
- Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs
- Work with users throughout the design process
Prototyping
- Identify and apply sources of inspiration and information
- Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas
- Analyze the design for the life cycle and evaluate its impacts
- Construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Identify feedback most needed and possible sources of feedback
- Develop an appropriate test of the prototype
- Collect feedback to critically evaluate design and make changes to design processes and production
- Iterate the prototype or abandon the design idea
Making
- Identify appropriate tools, technologies, materials, processes, and time needed for production
- Use project management processes when working individually or collaboratively to coordinate production
Sharing
- Share progress while creating to increase opportunities for feedback and collaboration
- Decide on how and with whom to share or promote product, creativity, and, if applicable, intellectual property
- Consider how others might build upon the design concept
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
Applied Skills
- Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
- Identify and assess skills needed for design and production interests, and develop specific plans to learn or refine them over time
- Develop competency and proficiency in task-specific skills involving manual dexterity and software processes
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design and production interests
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role technologies play in societal change
- Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies
MediaSmarts Resources
- Online Cultures and Values
- Online Propaganda and the Proliferation of Hate
- Free Speech and the Internet
- Reality Check: We Are All Broadcasters
- Dealing with Digital Stress
- Unpacking Privilege
- Marketing to Teens: Alternate Ads
- Marketing to Teens: Gotta Have It! Designer & Brand Names
- Diversity and Media Ownership
- Remixing Media
Content
Students are expected to know the following:
- design and production opportunities
- technologies for image development in prepress
- through post-production environments
- elements and principles of design as communication tools
- design for the life cycle
- intellectual property use and its ethical, moral, and legal considerations, including cultural appropriation
- standards of production and limitations of chosen materials for efficient output
- standards-compliant technology
- balance of form and function
- influences on culture through graphic production
- graphic design through various stages of project
- use of typography to communicate a message or idea
- materials organization, planning, and time frame
- role of manufacturing in meeting consumer needs and wants
- design presentation skills for potential clients
- appropriate use of technology, including digital citizenship, etiquette, and literacy