Outcome Chart - British Columbia - Applied Design, Skills and Technologies 6-7
Curricular Competencies
Applied Design
Understanding Context
- Empathize with potential users to find issues and uncover needs and potential design opportunities
 
Defining
- Choose a design opportunity
 - Identify key features or potential users and their requirements
 - Identify criteria for success and any constraints
 
Ideating
- Generate potential ideas and add to others’ ideas
 - Screen ideas against criteria and constraints
 - Evaluate personal, social, and environmental impacts and ethical considerations
 - Choose an idea to pursue
 
Making
- Identify and use appropriate tools, technologies, and materials for production
 - Make a plan for production that includes key stages, and carry it out, making changes as needed
 - Use materials in ways that minimize waste
 
Sharing
- Decide on how and with whom to share their product
 - Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications
 - Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment
 - Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in
 - a group, including their ability to share and maintain an efficient co-operative work space
 - Identify new design issues
 
MediaSmarts Resources
- Avatars and Body Image
 - Click if You Agree
 - Hate or Debate?
 - Introduction to Cyberbullying: Avatars and Identity
 - Put Your Best Face Forward
 - Taming the Wild Wiki
 - Teaching TV: Film Production: Who Does What?
 - Winning the Cyber Security Game
 
Applied Skills
- Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
 - Identify and evaluate the skills and skill levels needed, individually or as a group, in relation to a specific task, and develop them as needed
 
MediaSmarts Resources
- Behaving Ethically Online: Ethics and Empathy
 - Behaving Ethically Online: Ethics and Values
 - Cyberbullying and Civic Participation
 - Cyberbullying and the Law
 - Data Defenders
 - Game Time
 - Hate 2.0
 - Hate or Debate?
 - I heard it ‘round the Internet: Sexual health education and authenticating online information
 - Impact! How to Make a Difference When You Witness Bullying Online
 - Introduction to Cyberbullying: Avatars and Identity
 - Pay For Play
 - Promoting Ethical Behaviour Online
 - Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)
 - That’s Not Cool: Healthy and Respectful Relationships Online
 - Understanding Cyberbullying : Virtual vs. Physical Worlds
 - Understanding the Internet Lesson 1: Using the Internet
 - Understanding the Internet Lesson 2: Pathways and Addresses
 - Understanding the Internet Lesson 3: Build Understanding
 - Understanding the Internet Lesson 4: Communication and Social Media
 - Winning the Cyber Security Game
 
Applied Technologies
- Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task
 - Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use
 - Identify how the land, natural resources, and culture influence the development and use of tools and technologies
 
MediaSmarts Resources
- Click if You Agree
 - Online Marketing to Kids: Protecting Your Privacy
 - Online Marketing to Kids: Strategies and Techniques
 - Playing With Privacy
 - Stay on the Path Lesson One: Searching for Treasure
 - Stay on the Path Lesson Two: All That Glitters is Not Gold
 - Stay on the Path Lesson Three: Treasure Maps
 - Stay on the Path Lesson Four: Scavenger Hunt
 - The Hero Project: Authenticating Online Information
 
Content
Digital Literacy
Internet safety
- digital self-image, citizenship, relationships, and communication
 - legal and ethical considerations, including creative credit and copyright, and cyberbullying
 - search techniques, how search results are selected and ranked, and criteria for evaluating search results
 
MediaSmarts Resources
- Behaving Ethically Online: Ethics and Values
 - Cyberbullying and Civic Participation
 - Cyberbullying and the Law
 - Deconstructing Web Pages
 - Hate 2.0
 - Hate or Debate?
 - Impact! How to Make a Difference When You Witness Bullying Online
 - Promoting Ethical Behaviour Online
 - That’s Not Cool: Healthy and Respectful Relationships Online
 - The Hero Project: Authenticating Online Information
 - Understanding Cyberbullying: Virtual vs. Physical Worlds
 
Food Studies
- factors in ingredient use, including balanced eating/nutrition, function, and dietary restrictions
 - factors that influence food choices, including cost, availability, and family and cultural influences
 
MediaSmarts Resources
Media Arts
- digital and non-digital media, and their distinguishing characteristics and uses
 - techniques for using images, sounds, and text to communicate information, settings, ideas, and story structure
 - media technologies and techniques to capture, edit, and manipulate images, sounds, and text for specific purposes
 - influences of digital media for the purpose of communication and self-expression
 
MediaSmarts Resources