Outcome Chart - British Columbia - Applied Design, Skills and Technologies 6-7
Curricular Competencies
Applied Design
Understanding Context
- Empathize with potential users to find issues and uncover needs and potential design opportunities
Defining
- Choose a design opportunity
- Identify key features or potential users and their requirements
- Identify criteria for success and any constraints
Ideating
- Generate potential ideas and add to others’ ideas
- Screen ideas against criteria and constraints
- Evaluate personal, social, and environmental impacts and ethical considerations
- Choose an idea to pursue
Making
- Identify and use appropriate tools, technologies, and materials for production
- Make a plan for production that includes key stages, and carry it out, making changes as needed
- Use materials in ways that minimize waste
Sharing
- Decide on how and with whom to share their product
- Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications
- Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment
- Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in
- a group, including their ability to share and maintain an efficient co-operative work space
- Identify new design issues
MediaSmarts Resources
- Avatars and Body Image
- Click if You Agree
- Hate or Debate?
- Introduction to Cyberbullying: Avatars and Identity
- Put Your Best Face Forward
- Taming the Wild Wiki
- Teaching TV: Film Production: Who Does What?
- Winning the Cyber Security Game
Applied Skills
- Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
- Identify and evaluate the skills and skill levels needed, individually or as a group, in relation to a specific task, and develop them as needed
MediaSmarts Resources
- Behaving Ethically Online: Ethics and Empathy
- Behaving Ethically Online: Ethics and Values
- Cyberbullying and Civic Participation
- Cyberbullying and the Law
- Data Defenders
- Game Time
- Hate 2.0
- Hate or Debate?
- I heard it ‘round the Internet: Sexual health education and authenticating online information
- Impact! How to Make a Difference When You Witness Bullying Online
- Introduction to Cyberbullying: Avatars and Identity
- Pay For Play
- Promoting Ethical Behaviour Online
- Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)
- That’s Not Cool: Healthy and Respectful Relationships Online
- Understanding Cyberbullying : Virtual vs. Physical Worlds
- Understanding the Internet Lesson 1: Using the Internet
- Understanding the Internet Lesson 2: Pathways and Addresses
- Understanding the Internet Lesson 3: Build Understanding
- Understanding the Internet Lesson 4: Communication and Social Media
- Winning the Cyber Security Game
Applied Technologies
- Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task
- Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use
- Identify how the land, natural resources, and culture influence the development and use of tools and technologies
MediaSmarts Resources
- Click if You Agree
- Online Marketing to Kids: Protecting Your Privacy
- Online Marketing to Kids: Strategies and Techniques
- Playing With Privacy
- Stay on the Path Lesson One: Searching for Treasure
- Stay on the Path Lesson Two: All That Glitters is Not Gold
- Stay on the Path Lesson Three: Treasure Maps
- Stay on the Path Lesson Four: Scavenger Hunt
- The Hero Project: Authenticating Online Information
Content
Digital Literacy
Internet safety
- digital self-image, citizenship, relationships, and communication
- legal and ethical considerations, including creative credit and copyright, and cyberbullying
- search techniques, how search results are selected and ranked, and criteria for evaluating search results
MediaSmarts Resources
- Behaving Ethically Online: Ethics and Values
- Cyberbullying and Civic Participation
- Cyberbullying and the Law
- Deconstructing Web Pages
- Hate 2.0
- Hate or Debate?
- Impact! How to Make a Difference When You Witness Bullying Online
- Promoting Ethical Behaviour Online
- That’s Not Cool: Healthy and Respectful Relationships Online
- The Hero Project: Authenticating Online Information
- Understanding Cyberbullying: Virtual vs. Physical Worlds
Food Studies
- factors in ingredient use, including balanced eating/nutrition, function, and dietary restrictions
- factors that influence food choices, including cost, availability, and family and cultural influences
MediaSmarts Resources
Media Arts
- digital and non-digital media, and their distinguishing characteristics and uses
- techniques for using images, sounds, and text to communicate information, settings, ideas, and story structure
- media technologies and techniques to capture, edit, and manipulate images, sounds, and text for specific purposes
- influences of digital media for the purpose of communication and self-expression
MediaSmarts Resources