E-Commerce 12
Curricular Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
- Conduct research to understand design opportunities and barriers
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impact, and possible unintended negative consequences
- Make decisions about premises and constraints that define the design space
Ideating
- Identify gaps to explore as opportunities
- Take creative risks to generate ideas and add to others’ ideas to create a range of possibilities
- Critically analyze how competing social, ethical, and sustainability factors impact designed solutions to meet global needs for preferred futures
- Prioritize ideas for prototyping and designing with users
Prototyping
- Identify, critique, and use a variety of sources of inspiration and information
- Choose an appropriate form and level of detail for prototyping
- Plan procedures for prototyping multiple ideas
- Analyze the design for the life cycle
- Construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Obtain and evaluate critical feedback from multiple sources, both initially and overtime
- Develop an appropriate test of the prototype
- Based on feedback received and evaluated, make changes to product design or processes as needed
- Iterate the prototype or abandon the design idea
Making
- Identify tools, technologies, materials, processes, and time needed for development and implementation
- Use project management processes when working individually or collaboratively to create processes or products
- Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing
Sharing
- Decide on how and with whom to share or promote their product, their creativity, and, if applicable, their intellectual property
- Critically reflect on their design thinking and processes, and identify new design goals, including how they or others might build on their concept
- Critically evaluate their ability to work effectively, both individually and collaboratively
Applied Skills
- Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments
- Identify and critically assess skills needed related to the project(s) or design interests, and develop specific plans to learn or refine skills over time
- Evaluate and apply a framework for solving problems and making decisions
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for design interests
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change
- Examine and analyze how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level
MediaSmarts Resources
- Dealing with Digital Stress
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
- Online Cultures and Values
- Online Gambling and Youth
- Online Relationships: Respect and Consent
- Privacy Rights of Children and Teens
- Remixing Media
- Sex in Advertising
- The Pornography Debate: Controversy in Advertising
Content
MediaSmarts Resources
Students are expected to know the following:
- the evolution and nature of e-commerce
- the economics of e-commerce revenue models
- development and evolution of the digital retail environment
- cyber marketing concepts and strategies
- ethical marketing strategies
- ethics of cultural appropriation and plagiarism