Computer Programming 11
Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
- Conduct user-centred research to understand design opportunities and barriers
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impact, and possible unintended negative consequences
- Make inferences about premises and constraints that define the design space
Ideating
- Identify gaps to explore a design space
- Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
- Critically analyze how competing social, ethical, and sustainability considerations impact designed solutions to meet global needs for preferred futures
- Work with users throughout the design process
Prototyping
- Identify and apply sources of inspiration and information
- Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas
- Analyze the design for the life cycle and evaluate its impacts
- Construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Identify feedback most needed and possible sources of feedback
- Develop an appropriate test of the prototype
- Collect feedback to critically evaluate design and make changes to product design or processes
- Iterate the prototype or abandon the design idea
Making
- Identify appropriate tools, technologies, materials, processes, and time needed for production
- Use project management processes when working individually or collaboratively to coordinate production
Sharing
- Share progress while creating to increase opportunities for feedback
- Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property
- Consider how others might build upon the design concept
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
Applied Skills
- Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
- Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role technologies play in societal change
- Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies
MediaSmarts Resources
- Finding and Authenticating Online Information on Global Development Issues
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
- Dealing with Digital Stress
- Privacy Rights of Children and Teens
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Diversity and Media Ownership
- Remixing Media
Content
Students are expected to know the following:
- design opportunities
- design cycle
- problem decomposition
- structures within existing code
- ways to modify existing code to meet a particular purpose
- strategies to predict effects of code modification
- pair programming
- programming language constructs to support input/output, logic, decision structure, and loops
- requirements of a problem statement
- ways to transform requirements into algorithms
- translation of design specifications into source code
- tools to aid in the development process
- pre-built libraries and their documentation
- inline commenting to document source code
- use of test cases to detect logical or semantic errors
- computational thinking processes
- appropriate use of technology, including digital citizenship, etiquette, and literacy
MediaSmarts Resources
- Online Cultures and Values
- Digital Skills for Democracy: Assessing online information to make civic choices
- Reality Check: Authentication and Citizenship
- Introduction to Online Civic Engagement
- Cyberbullying and the Law
- Hate 2.0
- Free Speech and the Internet
- Remixing Media