Business Computer Applications 12
Curriculum Competencies
Students are expected to be able to do the following:
Applied Design
- Conduct research to determine the product best suited to the application
- Choose a direction and point of view for the task at hand
- Identify potential users, intended impact, and possible unintended negative consequences
- Make decisions about premises and boundaries that define the task at hand
- Identify gaps to explore options with the goal of enhancing the potential of the product
- Generate ideas, individually and collaboratively, to contribute to the creation of a business product
- Prioritize ideas for drafting a sample product for the task
- Identify, critique, and use a variety of sources of inspiration and information
- Outline and design a draft approach based on research, premises, and boundaries
- Create and use complex business applications to support business and client needs
- Record and track iterations of work generated
- Obtain and evaluate critical feedback from multiple sources, both initially and over time
- Based on feedback received and evaluated, make changes to business application products or processes as needed
- Engage in problem-solving practices by applying appropriate skills
- to discover optimal solution(s) based on prevailing circumstances
- Identify tools, technologies, materials, processes, and time needed for development and implementation
- Use project management processes when working individually or collaboratively to create processes or products
- Share progress to increase feedback and collaboration
- Create projects that use integrated business software applications
- Critically evaluate their ability to work effectively, both individually and collaboratively
Applied Skills
- Choose an appropriate form, scale, and level of detail for
- communicating outcomes in a clear and concise manner
- Identify and critically assess skills needed related to current or projected tasks, and develop specific plans to learn or refine skills over time
- Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments
- Evaluate and apply a framework for problem solving
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change
- Identify appropriate tools, technologies, materials, processes, and time needed for production, and where/how these could be made available
- Use tools and technologies for efficiency
- Use business productivity software to manipulate data and find solutions to business problems
- Resolve simple problems that may be encountered while using a computer and undertake basic troubleshooting
MediaSmarts Resources
- Buy Nothing Day
- Challenging Hate Online
- Dealing with Digital Stress
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Making Media for Democratic Citizenship
- Online Cultures and Values
- Online Gambling and Youth
- Online Propaganda and the Proliferation of Hate
- Online Relationships: Respect and Consent
- Privacy Rights of Children and Teens
- Privacy Rights of Children and Teens
- Reality Check: We Are All Broadcasters
- Technology Facilitated Violence: Criminal Case Law
- The Blockbuster Movie
- The Citizen Reporter
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- There’s No Excuse: Confronting Moral Disengagement in Sexting
- Your Online Resume