Media Design 11
Curricular Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
- Engage in user-centered research and empathetic observation
- Participate in reciprocal relationships throughout the design process
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impact, and possible unintended negative consequences
- Make inferences about premises and constraints that define the design space
Ideating
- Identify gaps to explore a design space
- Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
- Critically analyze how competing social, ethical, and community factors may impact design
- Work with users throughout the design process
Prototyping
- Identify and apply sources of inspiration and information
- Choose an appropriate form and level of detail for prototyping, and plan procedures for prototyping multiple ideas
- Analyze the design for the life cycle and evaluate its impacts
- Record iterations of prototyping
Testing
- Identify and communicate with sources of feedback
- Develop an appropriate test of the prototype
- Apply critiques and evaluate design and make changes
- Iterate the prototype or abandon the design idea
Making
- Identify appropriate tools, technologies, materials, processes, and time needed for production
- Use project management processes when working individually or collaboratively to coordinate production
Sharing
- Share progress while creating to increase opportunities for feedback
- Decide on how and with whom to share or promote product creativity, and, if applicable, intellectual property
- Consider how others might build upon the design concept
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
Applied Skills
- Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
- Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role technologies play in societal change
- Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies
MediaSmarts Resources
- Art Exchange
- Beyond Media Messages: Media Portrayal of Global Development
- Bias and Crime in Media
- Camera Shots
- Dealing with Digital Stress
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
- Diversity and Media Ownership
- Finding and Authenticating Online Information on Global Development Issues
- Hoax? Scholarly Research? Personal Opinion? You Decide!
- Making Media for Democratic Citizenship
- Marketing to Teens: Alternate Ads
- Marketing to Teens: Marketing Tactics
- Online Cultures and Values
- Privacy Rights of Children and Teens
- Reality Check: Authentication 101
- Reality Check: We Are All Broadcasters
- Relationships and Sexuality in the Media
- Remixing Media
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
Content
Students are expected to know the following:
- design opportunities
- media technologies for image development and design
- elements of design
- principles of design
- ethical, moral, and legal considerations associated with using media arts technology for image, video, and sound development, including cultural appropriation
- image-development strategies
- personal interpretation of and preferences for selected media artworks
- values, traditions, and the characteristics of various artists, movements, and periods
- balance of aesthetic design with logical reasoning and practical application
- technical, stylistic, symbolic, and cultural influences
- media production through various stages of project development to enhance or change the project
- standards-compliant technology
MediaSmarts Resources
- Art Exchange
- Diversity and Media Ownership
- Making Media for Democratic Citizenship
- Online Cultures and Values
- Privacy Rights of Children and Teens
- Reality Check: We Are All Broadcasters
- Relationships and Sexuality in the Media
- Remixing Media
- The Privacy Dilemma: Lesson Plan for Senior Classrooms