Computer Information Systems 11

Curriculum Competencies

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Conduct user-centred research to determine technology design opportunities and barriers

Defining

  • Establish a point of view for a chosen design opportunity
  • Identify potential users, intended impact, and possible unintended negative consequences
  • Make inferences about premises and constraints that define the technologies

Ideating

  • Identify gaps to explore a design
  • Critically analyze how competing social, ethical, and sustainability considerations impact design
  • Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
  • Work with users throughout the design process

Prototyping

  • Analyze the design for life cycle and evaluate its impacts
  • Construct prototypes, making changes to tools, materials, and procedures as needed
  • Record iterations of prototyping

Testing

  • Identify most appropriate feedback and possible sources of feedback
  • Develop an appropriate test of the prototype
  • Collect feedback to critically evaluate design and make changes to product design or processes
  • Iterate the prototype or abandon the design idea

Making

  • Identify appropriate tools, technologies, materials, processes, and time needed for production, and where/how these could be available
  • Use project management processes when working individually or collaboratively to coordinate production

Sharing

  • Share progress while creating to increase opportunities for feedback
  • Critically reflect on their design thinking and processes, and identify new design goals
  • Assess ability to work effectively both as individuals and collaboratively while implementing project management processes

Applied Skills

  • Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
  • Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time

Applied Technologies

  • Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests
  • Evaluate impacts, including unintended negative consequences, of choices made about technology use
  • Analyze the role technologies play in societal change.

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Content

Students are expected to know the following:

  • design opportunities
  • evolution of computer technology, including hardware, software, networks, and the Internet
  • lab procedures, electrical safety, and appropriate tool use
  • internal and external components of computer systems, including peripheral devices
  • computer troubleshooting, including the incorporation of digital tools to aid and assist with research and diagnostics
  • computer assembly and disassembly best practices
  • ongoing preventive maintenance, including data security and online/offline backup solutions
  • installation and configuration of operating systems
  • proprietary versus open-source applications
  • software installations and configurations
  • use of correct terminology to describe the units, rates, and encoding of data communication
  • network planning, setup, and diagnostics
  • key aspects of network protocols and standards
  • laptops and mobile device technology
  • design for the life cycle
  • careers in information and communication technology (ICT), including roles and responsibilities of ICT professionals
  • future technologies and potential societal impacts appropriate use of technology, including digital citizenship, etiquette, and literacy

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