Computer Information Systems 11
Curriculum Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
- Conduct user-centred research to determine technology design opportunities and barriers
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impact, and possible unintended negative consequences
- Make inferences about premises and constraints that define the technologies
Ideating
- Identify gaps to explore a design
- Critically analyze how competing social, ethical, and sustainability considerations impact design
- Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
- Work with users throughout the design process
Prototyping
- Analyze the design for life cycle and evaluate its impacts
- Construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Identify most appropriate feedback and possible sources of feedback
- Develop an appropriate test of the prototype
- Collect feedback to critically evaluate design and make changes to product design or processes
- Iterate the prototype or abandon the design idea
Making
- Identify appropriate tools, technologies, materials, processes, and time needed for production, and where/how these could be available
- Use project management processes when working individually or collaboratively to coordinate production
Sharing
- Share progress while creating to increase opportunities for feedback
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
Applied Skills
- Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
- Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role technologies play in societal change.
MediaSmarts Resources
- Challenging Hate Online
- Dealing with Digital Stress
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
- Finding and Authenticating Online Information on Global Development Issues
- Online Cultures and Values
- Online Relationships: Respect and Consent
- Privacy Rights of Children and Teens
- Sex in Advertising
- The Invisible Machine: Big Data and You
- The Pornography Debate: Controversy in Advertising
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
Content
Students are expected to know the following:
- design opportunities
- evolution of computer technology, including hardware, software, networks, and the Internet
- lab procedures, electrical safety, and appropriate tool use
- internal and external components of computer systems, including peripheral devices
- computer troubleshooting, including the incorporation of digital tools to aid and assist with research and diagnostics
- computer assembly and disassembly best practices
- ongoing preventive maintenance, including data security and online/offline backup solutions
- installation and configuration of operating systems
- proprietary versus open-source applications
- software installations and configurations
- use of correct terminology to describe the units, rates, and encoding of data communication
- network planning, setup, and diagnostics
- key aspects of network protocols and standards
- laptops and mobile device technology
- design for the life cycle
- careers in information and communication technology (ICT), including roles and responsibilities of ICT professionals
- future technologies and potential societal impacts appropriate use of technology, including digital citizenship, etiquette, and literacy
MediaSmarts Resources
- Dealing with Digital Stress
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- Introduction to Online Civic Engagement
- Online Cultures and Values
- Privacy Rights of Children and Teens
- Reality Check: We Are All Broadcasters
- Remixing Media
- The Invisible Machine: Big Data and You
- The Privacy Dilemma: Lesson Plan for Senior Classrooms