Outcome Chart - British Columbia - Applied Design, Skills and Technologies 8

Curricular Competencies

Applied Design

Understanding context

  • Empathize with potential users to find issues and uncover needs and potential design opportunities


  • Choose a design opportunity
  • Identify key features or potential users and their requirements
  • Identify criteria for success and any constraints


  • Generate potential ideas and add to others’ ideas
  • Screen ideas against criteria and constraints
  • Evaluate personal, social, and environmental impacts and ethical considerations
  • Choose an idea to pursue


  • Identify and use sources of information
  • Develop a plan that identifies key stages and resources
  • Explore and test a variety of materials for effective use
  • Construct a first version of the product or a prototype, as appropriate, making changes to tools, materials, and procedures as needed
  • Record iterations of prototyping


  • Test the first version of the product or the prototype
  • Gather peer and/or user and/or expert feedback and inspiration
  • Make changes, troubleshoot, and test again


  • Identify and use appropriate tools, technologies, and materials for production
  • Make a plan for production that includes key stages, and carry it out, making changes as needed
  • Use materials in ways that minimize waste


  • Decide on how and with whom to share their product
  • Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications
  • Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment
  • Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in
  • a group, including their ability to share and maintain an efficient co-operative work space
  • Identify new design issues

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Applied Skills

  • Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

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Computational Thinking

  • software programs as specific and sequential instructions with algorithms that can be reliably repeated by others

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Computers and Communications Devices

  • design and function of digital infrastructures, from personal communication systems to wide area networks and the Internet of Things
  • social, cultural, and economic impact of mobile devices
  • systems for information transfer and communication, including videos, blogs, podcasts, and social media

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Digital Literacy

  • elements of digital citizenship
  • ethical and legal implications of current and future technologies
  • strategies for curating personal digital content, including management, personalization, organization, and maintenance of digital content; e-mail management; and workflow
  • search techniques, how search results are selected and ranked, and criteria for evaluating search results

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Entrepreneurship and Marketing

  • forms of advertising and marketing that can influence a potential customer or buyer
  • differences between consumer wants and needs

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Food Studies

social factors that affect food choices, including eating practices

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Media Arts

  • digital and non-digital media technologies, their distinguishing characteristics, and their uses, including layout and design, graphics and images, and video production techniques for using images, sounds, and text to represent characterizations and points of view of people, including themselves, as well as settings and ideas
  • story principles and genre conventions
  • media technologies and techniques to shape space, time, movement, and lighting within images, sounds, and text for specific purposes
  • processes for manipulating and testing digital media data
  • issues in ethical media practices, including cultural appropriation, moral copyright, reproduction, and privacy
  • elements of media arts used to communicate meaning
  • influences of digital media, including on communication and self-expression

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