Curricular Competencies
Applied Design
Understanding Context
Empathize with potential users to find issues and uncover needs and potential design opportunities
Defining
Choose a design opportunity
Identify key features or potential users and their requirements
Identify criteria for success and any constraints
Ideating
Generate potential ideas and add to others’ ideas
Screen ideas against criteria and constraints
Evaluate personal, social, and environmental impacts and ethical considerations
Choose an idea to pursue
Making
Identify and use appropriate tools, technologies, and materials for production
Make a plan for production that includes key stages, and carry it out, making changes as needed
Use materials in ways that minimize waste
Sharing
Decide on how and with whom to share their product
Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications
Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment
Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in
a group, including their ability to share and maintain an efficient
co-operative work space
Identify new design issues
MediaSmarts Resources
- Avatars and Body Image
- Click if You Agree
- Hate or Debate?
- Introduction to Cyberbullying: Avatars and Identity
- Put Your Best Face Forward
- Taming the Wild Wiki
- Teaching TV: Film Production: Who Does What?
- Winning the Cyber Security Game
Applied Skills
Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
Identify and evaluate the skills and skill levels needed, individually or as a group, in relation to a specific task, and develop them as needed
MediaSmarts Resources
- Behaving Ethically Online: Ethics and Empathy
- Behaving Ethically Online: Ethics and Values
- Cyberbullying and Civic Participation
- Cyberbullying and the Law
- CyberSense and Nonsense: The Second Adventure of the Three CyberPigs
- Game Time
- Hate 2.0
- Hate or Debate?
- I heard it ‘round the Internet: Sexual health education and authenticating online information
- Impact! How to Make a Difference When You Witness Bullying Online
- Introduction to Cyberbullying: Avatars and Identity
- Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)
- Pay For Play
- Privacy Playground: The First Adventure of the Three CyberPigs
- Promoting Ethical Behaviour Online
- Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)
- That’s Not Cool: Healthy and Respectful Relationships Online
- Understanding Cyberbullying : Virtual vs. Physical Worlds
- Understanding the Internet Lesson 1: Using the Internet
- Understanding the Internet Lesson 2: Pathways and Addresses
- Understanding the Internet Lesson 3: Build Understanding
- Understanding the Internet Lesson 4: Communication and Social Media
- Winning the Cyber Security Game
- Data Defenders
Applied Technologies
Select, and as needed learn about, appropriate tools and technologies to extend their capability to complete a task
Identify the personal, social, and environmental impacts, including unintended negative consequences, of the choices they make about technology use
Identify how the land, natural resources, and culture influence the development and use of tools and technologies
MediaSmarts Resources
- Click if You Agree
- Online Marketing to Kids: Protecting Your Privacy
- Online Marketing to Kids: Strategies and Techniques
- Playing With Privacy
- Stay on the Path Lesson One: Searching for Treasure
- Stay on the Path Lesson Two: All That Glitters is Not Gold
- Stay on the Path Lesson Three: Treasure Maps
- Stay on the Path Lesson Four: Scavenger Hunt
- The Hero Project: Authenticating Online Information
- Who Knows? Your Privacy in the Information Age
Content
Digital Literacy
Internet safety
digital self-image, citizenship, relationships, and communication
legal and ethical considerations, including creative credit and copyright, and cyberbullying
search techniques, how search results are selected and ranked, and criteria for evaluating search results
MediaSmarts Resources
- Behaving Ethically Online: Ethics and Values
- Cyberbullying and Civic Participation
- Cyberbullying and the Law
- Deconstructing Web Pages
- Hate 2.0
- Hate or Debate?
- ICYouSee: A Lesson in Critical Thinking
- Impact! How to Make a Difference When You Witness Bullying Online
- Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)
- Promoting Ethical Behaviour Online
- That’s Not Cool: Healthy and Respectful Relationships Online
- The Hero Project: Authenticating Online Information
- Understanding Cyberbullying : Virtual vs. Physical Worlds
Food Studies
factors in ingredient use, including balanced eating/nutrition, function, and dietary restrictions
factors that influence food choices, including cost, availability, and family and cultural influences
MediaSmarts Resources
- You’ve Gotta Have a Gimmick
- Online Marketing to Kids: Strategies and Techniques
- Scientific Detectives
- Selling Obesity
Media Arts
digital and non-digital media, and their distinguishing characteristics and uses
techniques for using images, sounds, and text to communicate information, settings, ideas, and story structure
media technologies and techniques to capture, edit, and manipulate images, sounds, and text for specific purposes
influences of digital media for the purpose of communication and self-expression
MediaSmarts Resources
- Bias and Crime in Media
- Comic Book Characters
- Creating A Youth Consumer Magazine
- Elections and the Media
- Looks Good Enough to Eat
- Online Marketing to Kids: Strategies and Techniques
- Privacy and Internet Life: Lesson Plan for Intermediate Classrooms
- Put Your Best Face Forward
- That’s Not Cool
- Video Production of a Newscast
- You’ve Gotta Have a Gimmick