Pay For Play
Level: Grades 4 to 6
About the Author: Matthew Johnson, Director of Education, MediaSmarts
Duration: 1 ½ hours
This lesson is part of USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools.
In this lesson, students discuss their experiences playing free online games and then learn the costs of these “free” games in the form of paying with money, sharing personal information or providing attention to advertising or branded content. Students then learn a variety of techniques for mitigating the risks and drawbacks of online games and communicate their learning by describing one of these techniques in video-game terms.
- understand the sometimes misleading nature of “free” online games
- learn to recognize the different ways in which free-to-play games make money
- recognize advertising, branding, upselling and privacy risks in online games
- develop strategies for mitigating the risks and drawbacks of free online games
Home and School Connection
- Protecting your privacy on commercial websites
- Talking to your kids about advertising
- Family Online Rules
- Cyber Security Consumer Tip Sheet
This lesson and all associated documents (handouts, overheads, backgrounders) are available in an easy-print, pdf kit version.