Keeping Safe Online: CIRA and MediaSmarts release latest Cyber Security tip sheet

CIRA and MediaSmarts have partnered on a series of five tip sheets to educate Canadians about online security issues. The 5th tip sheet in the series, Socializing and Interacting Online, looks at negative issues that can come up when interacting with others through networked technologies including phishing scams and hoaxes, and strategies for dealing with them.

Remembering Jacques Bensimon

It is with sadness we note the passing on August 26 of Jacques Bensimon, a great champion for Canadian film and television. A gifted arts administrator and filmmaker, Jacques leaves a large legacy through his many contributions to Canada’s cultural life.

Managing Media: Back to School Tips for Parents (2012)

The beginning of another school year is approaching quickly, and as it does many parents are beginning to wonder how they can help their kids ease out of summertime media habits. In addition to having to establish new rules for media use, parents may also face a barrage of requests and questions from their kids regarding digital technology, such as: Am I old enough to have a cell phone? Can I bring it to school? How about my iPod? What about Facebook -- all my friends are on it, I need it to talk to them about my homework!

Help Us Grow!

If someone living in the 19th century were to travel to our era they would be most amazed by the fact that our children, rather than working in the fields or in factories, spend their days in school. Today we view education as a human right, and at MediaSmarts (formerly known as Media Awareness Network) we believe that digital and media literacy should also be a right in the education of children and youth.

Media Awareness Network is now MediaSmarts!

For the past year we’ve been hard at work conceptualizing a new brand to more clearly define who we are and what we do. Working with our Board of Directors and the wonderful creative team at Brandworks, who volunteered hours of their valuable time to this effort, we spent several months developing our new name and logo.

A Revolution of Text: Building a Bridge With New Media

I was recently asked by Jane Tallim to write a guest blog and seriously wondered what suggestions I could offer that would appeal to high school English and Media Studies teachers. We all know that teaching media is like trying to hit a moving target, and education lags behind revolutionary changes in new media forms. However, over the past decade of teaching both Media Studies and high school English, I have spent much time considering the intersection of new media forms with traditional English forms and have tried to build a bridge of understanding across time for my students regardless of the target. By focusing on the skills of deconstruction and construction, I believe the form of the text, or the new medium, becomes less relevant to comprehension.

Computers, metaphors of materiality, and everyday life

A recent case involving lawmakers who want to access data on the computer of a woman accused of engaging in a mortgage scam in Colorado has opened up a virtual Pandora’s box of legal questions: American courts are currently struggling with whether or not suspects can be forced to show authorities how to access their encrypted information and the repercussions of their ruling could affect Canadian law as well.

Guest blog: How YouTube Watches Us

The YouTube video “Ultimate Dog Tease” has jumped from 15 million to 37 million views since the beginning of May 2011. The “JK Wedding Entrance Dance” has hit 67 million views since it was launched on YouTube. These two videos have more followers than some TV shows. They're fun, they're silly and, like YouTube as a medium, they are worth celebrating.

Game tips for parents

If you're a parent, chances are there was at least one video game under the tree this Christmas. Even though your kids may be thrilled by a new title, as a parent you may be less enthusiastic. Even those of us who grew up with Alone in the Dark may balk at the detailed level of violence in Modern Warfare and Fallout: New Vegas, at least when considered as fare for kids. Both of these games receive an “M” rating, which means that they are considered unsuitable for players under 17; as with all other things, though, labeling these titles as ‘for adults only' often makes them more appealing to the unintended youth audience. In addition to the violence question, there remain issues of meaning in videogames which are harder to track but no less important. So how concerned should parents be about indulging their children's appetite for virtual violence?