Exploitation: Some people use digital media to get teenagers involved in relationships they’re not ready for. They do this by finding someone who is vulnerable and then showering them with attention, sympathy, affection and kindness, all to persuade the victim that they love and understand them.
Our youngest is about to turn 14, and that means it’s time for the last member of our family to get her own cell phone.
We decided back when our oldest was heading off to high school that age 14, Grade 9, is cell phone time for our family. We’ve been happy with that decision – it seemed like the right time in terms of maturity, and also it became clear that having a phone to use in class at high school was beneficial and even expected.
Meet Sasha. At age 8, she’s a real social butterfly, both online and off, and is very concerned with how the world sees her: she spends a lot of time making sure she looks good in photos online but doesn’t always think twice about who might see them. Violet is Sasha’s older sister and her polar opposite: she’s a hardcore gamer, and just as tough as her Level 65 Barbarian. Though she despairs of her sister sometimes, she’s also fiercely protective of her and will unleash her considerable wrath on anyone she thinks is picking on Sasha.
This blog was written by Samantha McAleese and three youth participants – Sahil, Erin, and Kate (pseudonyms used to maintain anonymity).
Reflections on Conducting Qualitative Research During a Pandemic
What comes to mind when you hear the word algorithm? Can you explain how machine learning works? Do you have any privacy or data collection concerns regarding the increased reliance on artificial intelligence? These are just a few of the questions that we asked young people in our recent qualitative research project Algorithmic Awareness: Conversations with Young Canadians about Artificial Intelligence and Privacy. From November 2020 to January 2021, we facilitated eight focus groups with 22 youth ages 13 to 17, where we combined game-based learning with discussion and reflection to gain insight into how young Canadians understand the relationship between artificial intelligence, algorithms, and privacy.
Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict.
This past December, my two daughters and I fell down the BTS rabbit hole.
BTS is a Korean K-Pop band that has been slowly taking over the universe since 2013. Their music can be heard worldwide, and in recent years they’ve made appearances on American late-night talk shows and on the American charts, while selling millions of records internationally.
For nearly thirty years, Canadian teachers have been at the forefront of getting students online and preparing them to use networked technologies safely, productively and responsibly. Many young Canadians have their first experiences with the internet in their classrooms and school libraries. Over the past decade, though, while digital tools have come to provide new opportunities for creating and distributing digital content, MediaSmarts’ research shows that most Canadian teachers aren’t making media in the classroom.