Outcome Chart - British Columbia - Applied Design, Skills and Technologies 4-5

This outcome chart contains media-related learning outcomes from the BC Applied Design, Skills and Technologies 4-5 curriculum, with links to supporting resources on the MediaSmarts site.

Curricular Competencies

Applied Design


Choose a design opportunity

Identify key features or user requirements

Identify the main objective for the design and any constraints


Generate potential ideas and add to others’ ideas

Screen ideas against the objective and constraints

Choose an idea to pursue


Construct the final product, incorporating planned changes


Decide on how and with whom to share their product

Demonstrate their product and describe their process

Determine whether their product meets the objective and contributes to the individual, family, community, and/or environment

Reflect on their design thinking and processes, and their ability to work effectively both as individuals and collaboratively in a group, including their ability to share and maintain a co-operative work space

Identify new design issues

MediaSmarts Resources

Avatars and Body Image

Introduction to Cyberbullying: Avatars and Identity

Teaching TV: Film Production: Who Does What?

Winning the Cyber Security Game

Applied Skills

Use materials, tools, and technologies in a safe manner, and with an awareness of the safety of others, in both physical and digital environments

Identify the skills required for a task and develop those skills as needed

MediaSmarts Resources

Behaving Ethically Online: Ethics and Empathy

CyberSense and Nonsense: The Second Adventure of the Three CyberPigs

Game Time

Introduction to Cyberbullying: Avatars and Identity

Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)

Pay For Play

Privacy Playground: The First Adventure of the Three CyberPigs

Privacy Pirates: An Interactive Unit on Online Privacy (Ages 7-9)

Understanding the Internet Lesson 1: Using the Internet

Understanding the Internet Lesson 2: Pathways and Addresses

Understanding the Internet Lesson 3: Build Understanding

Understanding the Internet Lesson 4: Communication and Social Media

Winning the Cyber Security Game

Educational Games

Data Defenders

Applied Technologies

Use familiar tools and technologies to extend their capabilities when completing a task

Choose appropriate technologies to use for specific tasks

Demonstrate a willingness to learn new technologies as needed

MediaSmarts Resources

Stay on the Path Lesson One: Searching for Treasure

Stay on the Path Lesson Two: All That Glitters is Not Gold

Stay on the Path Lesson Three: Treasure Maps

Stay on the Path Lesson Four: Scavenger Hunt

The Hero Project: Authenticating Online Information