Winning the Cyber Security Game Lesson Plan

Level: Grades 5-8

Author: Matthew Johnson, Director of Education, MediaSmarts

Duration: Grades 5-6: 1 hour, Grades 7-8: 2-3 hours

This lesson has been developed with the support of CIRA, the Canadian Internet Registration Authority.

This lesson is part of USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools.

Overview

In this lesson students discuss their online experiences and learn how to minimize the potential risks that may be associated with them. Using the Cyber Security Tip Sheet, students explore the many tools and strategies that can be used to mitigate or prevent negative online experiences. Once they have reviewed these strategies and resources, students will extend and test their knowledge by playing a game in which they compete against other students to match a series of technological “Tools” to the “Risks” they can help to prevent.

Learning Outcomes

Students will display the ability to:

  • recognize the potential security risks and drawbacks of engaging in various online activities
  • use a variety of tools and techniques to secure and protect their online experiences
  • apply principles of board game design through the creation of a Cyber Security game (Grade 7/8 only)

Home and School Connection

This lesson and all associated documents (handouts, overheads, backgrounders) is available in an easy-print, pdf kit version.

Lesson Kit