Outcome Chart - British Columbia - Applied Design, Skills and Technologies 8

This outcome chart contains media-related learning outcomes from the BC Applied Design, Skills and Technologies 8 curriculum, with links to supporting resources on the MediaSmarts site.

Curricular Competencies

Applied Design

Understanding context

Empathize with potential users to find issues and uncover needs and potential design opportunities

Defining

Choose a design opportunity

Identify key features or potential users and their requirements

Identify criteria for success and any constraints

Ideating

Generate potential ideas and add to others’ ideas

Screen ideas against criteria and constraints

Evaluate personal, social, and environmental impacts and ethical considerations

Choose an idea to pursue

Prototyping

Identify and use sources of information

Develop a plan that identifies key stages and resources

Explore and test a variety of materials for effective use

Construct a first version of the product or a prototype, as appropriate, making changes to tools, materials, and procedures as needed

Record iterations of prototyping

Testing

Test the first version of the product or the prototype

Gather peer and/or user and/or expert feedback and inspiration

Make changes, troubleshoot, and test again

Making

Identify and use appropriate tools, technologies, and materials for production

Make a plan for production that includes key stages, and carry it out, making changes as needed

Use materials in ways that minimize waste

Sharing

Decide on how and with whom to share their product

Demonstrate their product and describe their process, using appropriate terminology and providing reasons for their selected solution and modifications

Evaluate their product against their criteria and explain how it contributes to the individual, family, community, and/or environment

Reflect on their design thinking and processes, and evaluate their ability to work effectively both as individuals and collaboratively in

a group, including their ability to share and maintain an efficient

co-operative work space

Identify new design issues

MediaSmarts Resources

Creating A Youth Consumer Magazine

Do You Believe This Camel?

Elections and the Media

Marketing to Teens: Gender Roles in Advertising

Online Marketing to Kids: Strategies and Techniques

Privacy and Internet Life: Lesson Plan for Intermediate Classrooms

Put Your Best Face Forward

That’s Not Cool

The Price of Happiness

Tobacco Labels

Watching the Elections

Winning the Cyber Security Game

Applied Skills

Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments

MediaSmarts Resources

Cyberbullying and the Law

Hate 2.0

Impact! How to Make a Difference When You Witness Bullying Online

Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)

That’s Not Cool: Healthy and Respectful Relationships Online

Understanding Cyberbullying : Virtual vs. Physical Worlds

Content

Computational Thinking

software programs as specific and sequential instructions with algorithms that can be reliably repeated by others

MediaSmarts Resources

Click if You Agree

ICYouSee: A Lesson in Critical Thinking

Playing With Privacy

Who Knows? Your Privacy in the Information Age

Winning the Cyber Security Game

Computers and Communications Devices

design and function of digital infrastructures, from personal communication systems to wide area networks and the Internet of Things

social, cultural, and economic impact of mobile devices

systems for information transfer and communication, including videos, blogs, podcasts, and social media

MediaSmarts Resources

Click if You Agree

Hate 2.0

Hate or Debate?

Promoting Ethical Behaviour Online

Digital Literacy

elements of digital citizenship

ethical and legal implications of current and future technologies

strategies for curating personal digital content, including management, personalization, organization, and maintenance of digital content; e-mail management; and workflow

search techniques, how search results are selected and ranked, and criteria for evaluating search results

MediaSmarts Resources

Allies and Aliens: A Mission in Critical Thinking

Behaving Ethically Online: Ethics and Values

Cyberbullying and Civic Participation

Cyberbullying and the Law

Deconstructing Web Pages

Finding and Authenticating Online Information on Global Development Issues

Hate 2.0

Hate or Debate?

I heard it ‘round the Internet: Sexual health education and authenticating online information

ICYouSee: A Lesson in Critical Thinking

Impact! How to Make a Difference When You Witness Bullying Online

Passport to the Internet: Student tutorial for Internet literacy (Grades 4-8)

Playing With Privacy

Privacy and Internet Life: Lesson Plan for Intermediate Classrooms

Promoting Ethical Behaviour Online

The Hero Project: Authenticating Online Information

Who Knows? Your Privacy in the Information Age

Entrepreneurship and Marketing

forms of advertising and marketing that can influence a potential customer or buyer

differences between consumer wants and needs

MediaSmarts Resources

Online Marketing to Kids: Protecting Your Privacy

Online Marketing to Kids: Strategies and Techniques

Food Studies

social factors that affect food choices, including eating practices

MediaSmarts Resources

Online Marketing to Kids: Strategies and Techniques

Media Arts

digital and non-digital media technologies, their distinguishing characteristics, and their uses, including layout and design, graphics and images, and video production techniques for using images, sounds, and text to represent characterizations and points of view of people, including themselves, as well as settings and ideas

story principles and genre conventions

media technologies and techniques to shape space, time, movement, and lighting within images, sounds, and text for specific purposes

processes for manipulating and testing digital media data

issues in ethical media practices, including cultural appropriation, moral copyright, reproduction, and privacy

elements of media arts used to communicate meaning

influences of digital media, including on communication and self-expression

MediaSmarts Resources

Behaving Ethically Online: Ethics and Values

Creating A Youth Consumer Magazine

Do You Believe This Camel?

Elections and the Media

Marketing to Teens: Gender Roles in Advertising

Online Marketing to Kids: Strategies and Techniques

Privacy and Internet Life: Lesson Plan for Intermediate Classrooms

Put Your Best Face Forward

That’s Not Cool

The Price of Happiness

Tobacco Labels

Watching the Elections

Winning the Cyber Security Game