Outcome Chart – British Columbia – Applied Design, Skills, and Technologies: Industrial Coding and Design 12
Big Ideas
- Design for the life cycle includes consideration of social and environmental impacts.
- Personal design interests require the evaluation and refinement of skills.
- Tools and technologies can be adapted for specific purposes.
Curricular Competencies
Applied Design
Understanding Context
- Engage in a period of user-centred research and empathetic observation to understand design opportunities
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impacts, and possible unintended negative consequences
- Make inferences about premises and constraints that define the design space, and develop criteria for success
- Determine whether activity is collaborative or self-directed
Ideating
- Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions
- Generate ideas to create a range of possibilities and add to others’ ideas in ways that create additional possibilities
- Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps, and prioritize for prototyping
Prototyping
- Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures
- Analyze the design for the life cycle and evaluate its impacts
- Visualize and construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Identify and communicate with sources of feedback
- Develop an appropriate test of the prototype, conduct the test, and collect and compile data
- Evaluate design according to critiques, testing results, and success criteria to make changes
Making
- Identify appropriate tools, technologies, materials, processes, cost implications, and time needed
- Create design, incorporating feedback from self, others, and results from testing of the prototypes
- Use materials in ways that minimize waste
Sharing
- Decide how and with whom to share creativity, or share and promote design and processes
- Share the product with users and critically evaluate its success
- Critically reflect on plans, products and processes, and identify new design goals
- Evaluate new possibilities for plans, products and processes, including how they or others might build on them