Outcome Chart – British Columbia – Applied Design, Skills, and Technologies: Industrial Coding and Design 12

Big Ideas

  • Design for the life cycle includes consideration of social and environmental impacts.
  • Personal design interests require the evaluation and refinement of skills.
  • Tools and technologies can be adapted for specific purposes.

Curricular Competencies

Applied Design

Understanding Context

  • Engage in a period of user-centred research and empathetic observation to understand design opportunities

Defining

  • Establish a point of view for a chosen design opportunity
  • Identify potential users, intended impacts, and possible unintended negative consequences
  • Make inferences about premises and constraints that define the design space, and develop criteria for success
  • Determine whether activity is collaborative or self-directed

Ideating

  • Critically analyze how competing social, ethical, and sustainability considerations impact creation and development of solutions
  • Generate ideas to create a range of possibilities and add to others’ ideas in ways that create additional possibilities
  • Evaluate suitability of possibilities according to success criteria, constraints, and potential gaps, and prioritize for prototyping

Prototyping

  • Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures
  • Analyze the design for the life cycle and evaluate its impacts
  • Visualize and construct prototypes, making changes to tools, materials, and procedures as needed
  • Record iterations of prototyping

Testing

  • Identify and communicate with sources of feedback
  • Develop an appropriate test of the prototype, conduct the test, and collect and compile data
  • Evaluate design according to critiques, testing results, and success criteria to make changes

Making

  • Identify appropriate tools, technologies, materials, processes, cost implications, and time needed
  • Create design, incorporating feedback from self, others, and results from testing of the prototypes
  • Use materials in ways that minimize waste

Sharing

  • Decide how and with whom to share creativity, or share and promote design and processes
  • Share the product with users and critically evaluate its success
  • Critically reflect on plans, products and processes, and identify new design goals
  • Evaluate new possibilities for plans, products and processes, including how they or others might build on them

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