Outcome Chart - Northwest Territories - Literacy with ICT Across the Curriculum Grade 4-6
Cognitive Domain
Overall Expectations
Gathering and Making Sense
Specific Expectations
- Finds/collects information from given media sources
- Identifies sub-topics by using search engines that offer “related searches/ questions” and word “clouds”
- Questions if information is real, useful, or is an advertisement
- Records sources using ICT
- Selects an ICT to record notes and categorize information
- Collects/creates primary data using ICT
MediaSmarts Resources
- Advertising All Around Us
- Audiences negotiate meaning
- Comparing Real Families to TV Families
- Each medium has a unique aesthetic form
- Game Time
- Junk Food Jungle
- Kids, Alcohol and Advertising 1: Messages About Drinking
- Kids, Alcohol and Advertising 2: Young Drinkers
- Kids, Alcohol and Advertising 3: Understanding Brands
- Kids, Alcohol and Advertising 4: Interpreting Media Messages
- Looks Good Enough to Eat
- Media are constructions
- Media have commercial implications
- Pay for Play
- Stay on the Path: All That Glitters in Not Gold
- Stay on the Path: Scavenger Hunt
- Stay on the Path: Searching for Treasure
- Stay on the Path: Treasure Maps
- The Hero Project: Authenticating Online Information
- Understanding the Internet: Build Understanding
- Understanding the Internet: Using the Internet
Educational Games
Student Tutorials
Cognitive Domain
Overall Expectations
Produce to Show Understanding
Specific Expectations
- Selects with guidance suitable applications and digital devices to show learning with text, graphs, pictures, sounds, and multimedia to a particular audience
- Revises and edits electronic work for greater clarity and visual appeal according to the co-created task criteria
MediaSmarts Resources
- Avatars and Body Image
- Cop Shows
- Cyberbullying and the Law
- Cyberbyllying and Civic Participation
- Each medium has a unique aesthetic form
- Introduction to Cyberbullying: Avatars and Identity
- Stay on the Path: Scavenger Hunt
- Stay on the Path: Searching for Treasure
- The Hero Project: Authenticating Online Information
- Understanding the Internet: Build Understanding
- Winning the Cyber Security Game
Student Tutorials
Cognitive Domain
Overall Expectations
Communicating and Reflecting
Specific Expectations
- Communicates learning with a face to face audience or audience from a distance using electronic communication devices
- Discusses and receives feedback about ICT choices and future ICT options in guided conversations
- Discusses captured primary data
MediaSmarts Resources
- Avatars and Body Image
- Introduction to Cyberbullying: Avatars and Identity
- Stay on the Path: All That Glitters in Not Gold
- Stay on the Path: Scavenger Hunt
- Stay on the Path: Searching for Treasure
- Stay on the Path: Treasure Maps
- Understanding the Internet: Build Understanding
- Understanding the Internet: Communication and Social Media
- Understanding the Internet: Pathways and Addresses
- Understanding the Internet: Using the Internet
- Winning the Cyber Security Game
Educational Games
Student Tutorials
Affective Domain
Overall Expectations
Ethics and Responsibility
Specific Expectations
- Applies beliefs, rules, and guidelines that are created and held for fair, healthy, responsible, safe use of ICT
- Explains consequences for unsafe and unfair use of ICT with special attention to online disrespect
- Identifies possible health issues associated with using ICT
- Recognizes the need to acknowledge authorship and licensed use of intellectual property
MediaSmarts Resources
- Avatars and Body Image
- Game Time
- Introduction to Cyberbullying: Avatars and Identity
- Introduction to Cyberbullying: Avatars and Identity
- Stay on the Path: All That Glitters in Not Gold
- Stay on the Path: Scavenger Hunt
- Stay on the Path: Searching for Treasure
- Stay on the Path: Treasure Maps
- Understanding the Internet: Communication and Social Media
- Understanding the Internet: Pathways and Addresses
- Winning the Cyber Security Game
Educational Games
Student Tutorials
Affective Domain
Overall Expectations
Social Implications
Specific Expectations
- Understands the use of ICT for recreation, communication, education, collaboration, sales, health care, etc.
- Chooses times and places to use ICT and explains choices
- Understands how ICT influences relationships at school
MediaSmarts Resources
- Avatars and Body Image
- Game Time
- Introduction to Cyberbullying: Avatars and Identity
- Stay on the Path: All That Glitters in Not Gold
- Stay on the Path: Scavenger Hunt
- Stay on the Path: Searching for Treasure
- Stay on the Path: Treasure Maps
- Understanding the Internet: Build Understanding
- Understanding the Internet: Communication and Social Media
- Understanding the Internet: Pathways and Addresses
- Understanding the Internet: Using the Internet
- Winning the Cyber Security Game
Educational Games
Student Tutorials
Affective Domain
Overall Expectations
Collaboration
Specific Expectations
- Collaborates with others in various self-directed learning contexts to pose questions, share knowledge, suggest solutions, welcome individual expertise
- Collaborates from a distance using tools such as email or wikis
- Distinguishes between public/private
MediaSmarts Resources
- Audiences negotiate meaning
- Cop Shows
- Cyberbullying and the Law
- Cyberbyllying and Civic Participation
- Images of Learning
- Introducing TV Families
- Introduction to Cyberbullying: Avatars and Identity
- Kids, Alcohol and Advertising 1: Messages About Drinking
- Kids, Alcohol and Advertising 2: Young Drinkers
- Media have commercial implications
- Media have social and political implications
- Online Marketing to Kids: Protecting Your Privacy
- Privacy and Internet Life: Lesson Plan for Intermediate Classrooms
- The Anatomy of Cool
- TV Dads: Immature and Irresponsible?
- Understanding the Internet: Communication and Social Media
- Villains, Heroes and Heroines
- Violence in Sports
- Winning the Cyber Security Game
Educational Games
Student Tutorials
Affective Domain
Overall Expectations
Metacognition, Motivation, Confidence
Specific Expectations
- Recognizes ICT problems and asks for help from peers and teachers
- Attempts to solve ICT problems with previous or new solutions
MediaSmarts Resources
- Avatars and Body Image
- Game Time
- Introduction to Cyberbullying: Avatars and Identity
- Online Marketing to Kids: Protecting Your Privacy
- Online Marketing to Kids: Strategies and Techniques
- Pay for Play
- Stay on the Path: All That Glitters in Not Gold
- Stay on the Path: Scavenger Hunt
- Stay on the Path: Searching for Treasure
- Stay on the Path: Treasure Maps
- Understanding the Internet: Build Understanding
- Understanding the Internet: Communication and Social Media
- Understanding the Internet: Pathways and Addresses
- Understanding the Internet: Using the Internet
- Winning the Cyber Security Game
Educational Games
Student Tutorials