Outcome Chart - Yukon - Media Design 10

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Engage in a period of research and empathetic observation
  • Engage in reciprocal relationships throughout the design process

Defining

  • Identify potential users and relevant contextual factors for a chosen design opportunity
  • Identify criteria for success, intended impact, and any constraints
  • Identify potential user, intended impact, and possible unintended negative consequences

Ideating

  • Take creative risks in generating ideas and add to others’ ideas in ways that enhance them
  • Screen ideas against criteria and constraints
  • Critically analyze and prioritize competing factors to meet community needs for preferred futures
  • Recognize community needs for balanced futures
  • Maintain an open mind about potentially viable ideas

Prototyping

  • Identify and apply sources of inspiration and information
  • Choose a form for prototyping and develop a plan that includes key stages and resources
  • Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability
  • Prototype, making changes to tools, materials, and procedures as needed
  • Record iterations of prototyping

Testing

  • Identify and communicate with sources of feedback
  • Edit based on feedback from critiques
  • Iterate the prototype or abandon the design idea

Making

  • Identify and use appropriate tools, technologies, materials, and processes for production
  • Make a step-by-step plan for production and carry it out, making changes as needed
  • Use materials in ways that minimize waste

Sharing

  • Share progress while creating design to enable ongoing feedback
  • Decide on how and with whom to share or promote design
  • Critically evaluate the success of the design, and explain how ideas contribute to the individual, family, community, and/or environment
  • Critically reflect on their design thinking and processes, and identify new design goals
  • Assess ability to work effectively both as individuals and collaboratively in a group, including ability to share and maintain an efficient collaborative work space

MediaSmarts Resources

Applied Skills

  • Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
  • Identify the skills needed in relation to specific projects, and develop and refine them

MediaSmarts Resources

Applied Technologies

  • Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks
  • Evaluate impacts, including unintended negative consequences, of choices made about technology use
  • Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies

MediaSmarts Resources

Content

Students are expected to know the following:

  • design opportunities
  • media technologies
  • techniques for organizing ideas to structure stories or information and to create points of view in images
  • media production skills, including
    • pre-production
    • production
    • post-production
  • standards-compliant technology
  • ethical, moral, and legal considerations, and ethics of cultural appropriation
  • technical and symbolic elements that can be used to create representations influenced by points of view, story, genre, and values
  • specific features and purposes of media artworks, past and present, to explore multiple viewpoints and to explore the perspectives of First Peoples
  • influences of digital and non-digital media in documentation, communication, reporting, and self-expression
  • digital citizenship, etiquette, and literacy
  • history of design: local, indigenous, regional, and global

MediaSmarts Resources