Outcome Chart - Yukon - Media Design 10
Students are expected to be able to do the following:
Applied Design
Understanding context
- Engage in a period of research and empathetic observation
- Engage in reciprocal relationships throughout the design process
Defining
- Identify potential users and relevant contextual factors for a chosen design opportunity
- Identify criteria for success, intended impact, and any constraints
- Identify potential user, intended impact, and possible unintended negative consequences
Ideating
- Take creative risks in generating ideas and add to others’ ideas in ways that enhance them
- Screen ideas against criteria and constraints
- Critically analyze and prioritize competing factors to meet community needs for preferred futures
- Recognize community needs for balanced futures
- Maintain an open mind about potentially viable ideas
Prototyping
- Identify and apply sources of inspiration and information
- Choose a form for prototyping and develop a plan that includes key stages and resources
- Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability
- Prototype, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Identify and communicate with sources of feedback
- Edit based on feedback from critiques
- Iterate the prototype or abandon the design idea
Making
- Identify and use appropriate tools, technologies, materials, and processes for production
- Make a step-by-step plan for production and carry it out, making changes as needed
- Use materials in ways that minimize waste
Sharing
- Share progress while creating design to enable ongoing feedback
- Decide on how and with whom to share or promote design
- Critically evaluate the success of the design, and explain how ideas contribute to the individual, family, community, and/or environment
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess ability to work effectively both as individuals and collaboratively in a group, including ability to share and maintain an efficient collaborative work space
MediaSmarts Resources
- Bias and Crime in Media
- Celebrities and World Issues
- Digital Storytelling for Civic Engagement
- Don’t Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns
- First Person
- Images of Learning
- Marketing to Teens: Gender Roles in Advertising
- Marketing to Teens: Marketing Tactics
- Online Relationships: Respect and Consent
- Privacy Rights of Children and Teens
- Reality Check: Authentication 101
- Reality Check: We Are All Broadcasters
- Relationships and Sexuality in the Media
- Remixing Media
- Secure Comics
- The Function of Music
- The Price of Happiness
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Watching the Elections
Applied Skills
- Demonstrate an awareness of precautionary and emergency safety procedures in both physical and digital environments
- Identify the skills needed in relation to specific projects, and develop and refine them
MediaSmarts Resources
Applied Technologies
- Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies
MediaSmarts Resources
- Challenging Hate Online
- Cyberbullying and the Law
- Dealing with Digital Stress
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Hate 2.0
- Hate or Debate
- Online Cultures and Values
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Secure Comics
- The Invisible Machine: Big Data and You
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Thinking about Hate
Content
Students are expected to know the following:
- design opportunities
- media technologies
- techniques for organizing ideas to structure stories or information and to create points of view in images
- media production skills, including
- pre-production
- production
- post-production
- standards-compliant technology
- ethical, moral, and legal considerations, and ethics of cultural appropriation
- technical and symbolic elements that can be used to create representations influenced by points of view, story, genre, and values
- specific features and purposes of media artworks, past and present, to explore multiple viewpoints and to explore the perspectives of First Peoples
- influences of digital and non-digital media in documentation, communication, reporting, and self-expression
- digital citizenship, etiquette, and literacy
- history of design: local, indigenous, regional, and global
MediaSmarts Resources
- Authentication Beyond the Classroom
- Bias and Crime in Media
- Celebrities and World Issues
- Challenging Hate Online
- Dealing with Digital Stress
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- Don’t Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns
- First Person
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Hate 2.0
- Hate or Debate
- Hoax? Scholarly Research? Personal Opinion? You Decide!
- Images of Learning
- Marketing to Teens: Gender Roles in Advertising
- Marketing to Teens: Marketing Tactics
- Online Relationships: Respect and Consent
- Privacy Rights of Children and Teens
- Relationships and Sexuality in the Media
- Remixing Media
- Secure Comics
- The Function of Music
- The Price of Happiness
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Thinking about Hate
- Watching the Elections
- Your Online Resume