Tourism 11
Curriculum Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
- Engage in consumer-centred research and empathetic observation
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential consumers, intended impact, and possible unintended negative consequences for a chosen tourism design opportunity
- Identify criteria for success, constraints, and possible unintended negative consequences
Ideating
- Identify gaps to explore in the tourism industry
- Generate ideas and enhance others’ ideas to create possibilities
- Critically analyze how competing social, ethical, and community factors may impact design
- Screen ideas against criteria and constraints, and prioritize them for prototyping
- Collaborate with potential consumers throughout the design process when possible
Prototyping
- Identify and use a variety of sources of inspiration and information
- Compare, select, and employ techniques that facilitate a given task or process
- Develop a product plan and/or service plan that includes key stages and resources
Testing
- Identify and obtain critical feedback from multiple sources, both initially and over time
- Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed
Making
- Identify tools, technologies, materials, processes, and time needed for development and implementation
- Use project management processes when working individually or collaboratively to coordinate processes
- Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing
Sharing
- Decide on how and with whom to share or promote their product or service, their creativity, and, if applicable, their intellectual property
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess their ability to work effectively, both individually and collaboratively
Applied Skills
- Apply safety procedures for themselves, co-workers, and consumers in both physical and digital environments
- Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time
- Demonstrate the ability to apply a framework for problem solving
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change
- Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies
MediaSmarts Resources
- Buy Nothing Day
- Celebrities and World Issues
- Finding and Authenticating Online Information on Global Development Issues
Content
Students are expected to know the following:
- design for tourism and hospitality services and products
- consumer types
- factors that influence tourism products and services and consumer choices
- evolving sectors of the tourism industry in a changing marketplace
- economic influence of tourism
- characteristics of services as distinct from goods
- local factors in the evolution of tourism over time
- agencies that influence the development, management, and marketing of tourism products, services, and destinations
- marketing considerations and strategies for industry management
- marketing through evolving industry technologies
- First Peoples tourism and the local/provincial market and economy
- cultural sensitivity and etiquette, including ethics of cultural appropriation
- hospitality and communication skills to interact effectively with local and international tourists
- event planning, coordination, and facilitation skills
- interpersonal and public relations skills to promote products or services and to interact with potential customers
- career options in marketing and promotions
MediaSmarts Resources
- Buy Nothing Day
- Finding and Authenticating Online Information on Global Development Issues
- Marketing to Teens: Alternate Ads
- Marketing to Teens: Gotta Have It! Designer & Brand Names
- Marketing to Teens: Marketing Tactics
- Marketing to Teens: Talking Back
- The Price of Happiness
- Watching the Elections
- Camera Shots
- Online Cultures and Values
- Hoax? Scholarly Research? Personal Opinion? You Decide!
- Remixing Media