Media Design 12
Curricular Competencies
Students are expected to be able to do the following:
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for design interests
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role technologies play in societal change
- Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies
MediaSmarts Resources
- Art Exchange
- Challenging Hate Online
- Cyberbullying and the Law
- Digital Outreach for Civic Engagement
- Digital Skills for Democracy: Assessing online information to make civic choices
- Digital Storytelling for Civic Engagement
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Making Media for Democratic Citizenship
- Online Cultures and Values
- Online Propaganda and the Proliferation of Hate
- Online Relationships: Respect and Consent
- Privacy Rights of Children and Teens
- Reality Check: We Are All Broadcasters
- Remixing Media
- There’s No Excuse: Confronting Moral Disengagement in Sexting
Content
Students are expected to know the following:
- design opportunities
- media technologies for image development and design and for manipulating selected visual elements
- media production to enhance, alter, or shape the technical elements of a project development, maintenance, and evolution of voice in storytelling
- ethical, moral, and legal considerations associated with using media arts technology for image, video, and sound development, including cultural appropriation
- image-development strategies and image manipulation in order to create, respond to, or challenge design problems role of media design in reflecting, sustaining, and challenging beliefs and traditions
- ways in which content and form influence and are influenced by historical, social, and cultural contexts
- ways that innovative technologies reflect the complexity of social, environmental, and ethical concerns of the 21st century
- developments in media design that incorporate the audience as active participants in the construction and evolution of content
- characteristics and influences of various designers, movements, and periods
- ways to use elements of design and principles of design to convey a message, create an effect, and/or influence personal preference
- technical, stylistic, symbolic, and cultural influences and their intentional use to target audiences
- use of form, content, and visual and sound effects to achieve a specific emotional response in a target audience
- media use for social advocacy and for exploration of First Peoples perspectives in Canada
- design for the life cycle
- interpersonal skills, including ways to interact with clients
- appropriate use of technology, including digital citizenship, etiquette, and literacy
MediaSmarts Resources
- Art Exchange
- Buy Nothing Day
- Camera Shots
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- Making Media for Democratic Citizenship
- Online Cultures and Values
- Reality Check: Authentication 101
- Reality Check: We Are All Broadcasters
- Remixing Media