Digital Media Development 12
Curricular Competencies
Students are expected to be able to do the following:
Applied Design
Understanding context
- Conduct user-centred research to determine design opportunities and barriers
Defining
- Establish a point of view for a chosen design opportunity
- Identify potential users, intended impact, and possible unintended negative consequences
- Make decisions about premises and constraints that define the design space
Ideating
- Identify gaps to explore a design space
- Generate ideas and add to others’ ideas to create possibilities, and prioritize
- them for prototyping
- Critically analyze how competing social, ethical, and community factors may
- impact design
- Prioritize ideas for prototyping
- Work with users throughout the design process
Prototyping
- Identify and apply sources of inspiration and information
- Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures for prototyping multiple ideas
- Analyze the design for the life cycle and evaluate its impacts
- Construct prototypes, making changes to tools, materials, and procedures as needed
- Record iterations of prototyping
Testing
- Identify and communicate with sources of feedback
- Develop an appropriate test of the prototype
- Apply critiques to design or processes throughout
- Iterate the prototype or abandon the design idea
Making
- Identify appropriate tools, technologies, materials, processes, and time needed for production
- Use project management processes when working individually or collaboratively to coordinate production
Sharing
- Share progress while creating to increase opportunities for critique, collaboration, and, if applicable, marketing
- Decide on how and with whom to share or promote their product, creativity, and, if applicable, intellectual property
- Consider how others might build upon the design concept
- Critically reflect on their design thinking and processes, and identify new design goals
- Assess ability to work effectively both as individuals and collaboratively while implementing project management processes
Applied Skills
- Apply safety procedures for themselves, co-workers, and users in both physical
- and digital environments
- Identify and assess skills needed for design interests, and develop specific
- plans to learn or refine them over time
Applied Technologies
- Explore existing, new, and emerging tools, technologies, and systems to evaluate their suitability for their design interests
- Evaluate impacts, including unintended negative consequences, of choices made about technology use
- Analyze the role technologies play in societal change
- Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies
MediaSmarts Resources
- Buy Nothing Day
- Challenging Hate Online
- Dealing with Digital Stress
- Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Making Media for Democratic Citizenship
- Online Cultures and Values
- Online Gambling and Youth
- Online Propaganda and the Proliferation of Hate
- Online Relationships: Respect and Consent
- Privacy Rights of Children and Teens
- Reality Check: We Are All Broadcasters
- Technology Facilitated Violence: Criminal Case Law
- The Blockbuster Movie
- The Citizen Reporter
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- There’s No Excuse: Confronting Moral Disengagement in Sexting
- Your Online Resume
Content
MediaSmarts Resources
Students are expected to know the following:
- principles of desktop video production
- principles of user-centred design
- appropriate use of technology, including digital citizenship, etiquette, and literacy
- ethics of cultural appropriation
- interpersonal skills, including ways to interact with clients
- Challenging Hate Online
- Digital Outreach for Civic Engagement
- Digital Skills for Democracy: Assessing online information to make civic choices
- Digital Storytelling for Civic Engagement
- Free Speech and the Internet
- Introduction to Online Civic Engagement
- Privacy Rights of Children and Teens
- Remixing Media
- The Citizen Reporter
- Who’s Telling My Story?