How cyber-savvy are you? Cyber security quiz
Developed in partnership with CIRA, this interactive quiz is designed to increase students’ knowledge of the cyber security risks they face every day.
Developed in partnership with CIRA, this interactive quiz is designed to increase students’ knowledge of the cyber security risks they face every day.
Think you know how to read and understand privacy policies and terms of use? Learn how to make sense of legal documents for websites and apps with this interactive game.
Students are introduced to the idea of “privilege” in relation to diversity and how it applies to media. They then look at a checklist of media related privileges to help them understand the concept.
In this lesson, students read an interactive online comic that teaches them key concepts and skills relating to three cybersecurity topics: malware, passwords and privacy from geotracking devices. Following this, students research their own cybersecurity topics and learn how non-fiction comics are made in order to create their own Secure Comic.
On the Loose: A Guide to Online Life for Post-Secondary Students supports young adults who are experiencing both new freedoms and challenges in their post- secondary life.
This year, it may not just be Santa Claus who sees your kids when they're sleeping and knows when they're awake: one of the hottest trends this season is so-called "smart toys", which use the Internet to hold artificially intelligent conversations with kids while they play. Last year's Hello Barbie, one of the first to use this technology, was found to have a number of major security flaws -- including automatically connecting the mobile device to which it was tethered to any Wi-Fi network with "Barbie" in its name. Now two more toys, a doll called My Friend Cayla and the i-Que Intelligent Robot, have been found to collect data in ways that are far more worrying.
This lesson was produced with the support of the Royal Canadian Mounted Police (RCMP).
Objectives:
In this lesson students learn about the systems used to classify films, TV programs and video games. Students are asked to take a critical look at the criteria applied to classify these media products, and then take into account and discuss the underlying social and political aspects arising from those systems.
When we bought a cellphone for our son, we worried. We worried about how it would affect his brain to be hooked into social media all the time. We worried about online bullying and if he’d be respectful and responsible. We worried that he’d become a video screen monster who never looked up and only grunted in response to our questions about his day at the dinner table.
My three kids all know the password to my phone.
It’s because I rely on them to play secretary for me when I’m driving. If the phone rings or there is a bing of a text, 99% of the time it’s a member of my immediate family trying to get in touch with something relatively pressing.