Video games

One feature common to most video games and all virtual worlds is an avatar, a character that represents the player within the world. In nearly all worlds the appearance of these avatars can be customized (though often this is only possible for paying users, while those who use the free version are stuck with the “default” versions).

Traditional media like film, print and music still have a significant impact on young people’s body image. Research has found that even news coverage can promote weight bias by how it portrays people in larger bodies, both in photographs and in how it frames weight and health.

Though they are by no means the only factor, media representations of weight and body shape are a major element in body image concerns.

This printable activity sheet introduces basic media literacy skills and concepts and is suitable for use in homes, schools and libraries. It can be completed independently, but children will learn more if you discuss the activity with them. Younger children may need help reading the instructions and completing the activity. 

Canada’s Broadcasting Act, last amended in 1991, outlines industry guidelines for portrayal of diversity.

These printable activity sheets introduce basic media literacy skills and concepts and are suitable for use in homes, schools and libraries. They can be completed independently, but children will learn more if you discuss the activities with them. Younger children may need help reading the instructions and completing some activities.