Resources for Parents - Privacy

Media Safety Tips: Teens

Two important ideas relating to teens are the imaginary audience and the personal fable. The imaginary audience makes them overestimate how much attention other people are paying to them. This makes them more self-conscious and leads them to think of privacy primarily in terms of impression management – trying to control how others see them. The personal fable makes teens see themselves as the main character of a story and, as a result, leads many to believe that bad things will simply not happen to them. 

Addressing AI in the Classroom: Tips for Teachers

Teachers can play a critical role in educating their students about AI, even if they aren’t experts on it. By addressing AI in ways that are designed to build students’ skills and teach them about the pitfalls of relying too much on it, teachers can help build the next generation of citizens who are empowered with the skills necessary to succeed in a world infused with AI technology.

So, you want to become a parenting influencer

If you are a parent and you’ve been thinking of starting a blog, writing for parenting magazines, or becoming a social media influencer in the parent sphere, keep reading.

Media Safety Tips: Middle Childhood (6-9 years old)

Students in the primary grades are already active users of digital technologies. While they are usually supervised when they go online there are still many issues that need to be considered. Over this period they start to integrate computers and the Internet into their daily lives. By the end they typically are highly active in games and virtual environments. They develop their ability to understand abstract concepts over this period, but these need to be introduced in the context of everyday activities. For instance, the importance of online privacy can be introduced by making them think of times or places in the home that they would want to keep private.

#ForYou: The Algorithm Game

In this lesson, students play the educational card game #ForYou: A Game About Algorithms and use it as a prompt to learn about and discuss the role that algorithms, data collection, and machine learning play in their lives. After playing, they analyze the game as an example of a serious game and then design their own serious game to communicate some of what they have learned in the lesson.