How Marketers Target Kids

Advertising: It’s everywhere

No, it’s not your imagination. The amount of advertising and marketing we are exposed to daily has exploded: on average, we see more than four thousand ads each day.[1] At the gas pumps, in the movie theatre, in a washroom stall, on stickers on fruit, during sporting events and plastered all over social media—advertising is pretty much impossible to avoid.

A cityscape showing many outdoor ads.

Traditional ads are making something of a comeback, as more and more people are choosing ad-supported packages on streaming services such as Netflix and Disney+.[2] Still, the marketing industry continues to look for new ways to cut through the “ad clutter” or “ad fatigue” of modern life: as Mara Einstein puts it in her book Hoodwinked, “Marketers can’t be sure you are ever going to see a commercial or a print ad or an online post. Led to desperation, their recourse is to make damn sure that the brand is so important to your life – so embedded and ingrained – that you don’t ever need to see an ad again.”[3] Einstein also points out that while in the past a person typically had to see an ad message three times before it pushed them to take action, today “someone requires between seven and thirteen touchpoints – times when you have interacted with a brand – before you decide to buy.”[4] As well, different advertising formats often become less effective over time. The “click-through” rate of banner ads (how often people who see them follow them to the destination page) dropped from 44 percent when they were first introduced in 1994 to less than half a percent in 2018.[5] Finally, different people respond to different appeals: some are highly motivated by brand loyalty, some seek the cheapest price or best value, and others are driven by a love of variety.[6] As a result, most advertisers will use many of the different channels below in hopes of getting multiple different messages to potential buyers.

Online advertising

The internet is an especially desirable medium for marketers who want to target children. This is because:

  • It’s part of youth culture. This generation of young people is growing up with the internet as a daily and routine part of their lives.
  • Many parents don’t understand the extent to which kids are being marketed to online.
  • Kids are often online alone, without parental supervision.
  • Sophisticated technologies make it easy to collect information from young people for marketing research and to target individual children with personalized advertising.
  • Even though advertising to children is monitored through the Canadian Code of Advertising Standards[7] and the Competition Act,[8] it is still allowed (except in Quebec).
  • By creating engaging, interactive environments based on products and brand names, companies can easily build brand loyalties from an early age.

Ads on social media usually resemble TV or print ads or involve influencers. This may be changing, though, as newer platforms like TikTok are introducing ad formats that look more like unpaid posts. Spark Ads, a “format that allows advertisers to use organic user posts as part of their ad campaigns on the app,” is designed to take advantage of the way that products suddenly explode in popularity on TikTok. While those bursts of popularity usually happen without the help of advertising, this new format blurs the distinction between ads and posts, making it even harder for the platforms’ users to know when they’re being advertised to.[9]

Here are just a few of the different kinds of ads found on websites:

  • Banner: An ad that sits at the top or the bottom of the page. More and more banner ads are persistent, which means they stay in place while you scroll up or down.
  • Rail: An ad that covers the left or right margin of the site.
  • Modal: An ad that covers the site’s content and has to be closed before you can see or use the site.
  • Intracontent: An ad that appears between different parts of the site.
  • Prevideo: A video ad that plays before you can see or use the site.
  • Autoplay: A video ad that plays automatically when you visit the site.[10]

Thanks to the way we participate with content on social media, anything that people share – from GIFs[11] to memes[12] – can be an ad. Many apps aimed at young kids have ads, as well. In fact, one study of 135 kids’ apps found that every single free app contained advertising, as well as 88 percent of paid apps.[13]

Search engines

Search engines like Google, Bing and DuckDuckGo also display ads. While none of these websites let advertisers pay to influence where they come up in “organic” search results, they’re often seen as an endorsement by users because paid ads appear above search results (and look the same except for an “Ad” tag).

A Google search result for kitty litter showing an ad above the organic results.

Influencers

A post from Instagram influencer Zoe Sugg promoting Foreo.

Influencers have become one of the main ways advertisers reach children and youth, and marketers take them seriously: Disney, for example, offers an eight-week course for would-be influencers on how to promote the company’s brand online.[14] While advertisers often pay influencers to promote their products, another method is to send free samples to influencers, hoping they ’ll spread the word to their followers. Influencers, similarly, will often provide unpaid endorsements while they’re building a following in the hopes of getting free samples and, eventually, a paid endorsement deal.  One in four teens trust recommendations from influencers over traditional ads, and almost half (44 percent) have bought something based on an influencer’s recommendation.[15] 50 percent of social media users prefer getting product information from influencers rather than straight from the brand themselves, and 34 percent have discovered brands from seeing an influencer’s post.[16] As a result, many advertisers see influencers and social media more as a way of increasing awareness of a brand, rather than pushing direct sales (influencer ads have a “conversion rate” of just one percent, meaning that on average just one out of every hundred people who see one will buy the product as a direct result of buying the ad).[17]

The Studio Creator 2 toy by Canla Toys

While we might think that influencers mostly target teens, they do reach younger kids as well. One toy company CEO has said that “My budget for TV this year is zero. Last year I only used influencers, and this year only influencers, and I don’t see myself going back.” In fact, that company’s top toy is a kit that includes a tripod, a green screen and a selfie stick, helping kids become influencers themselves.[18] Some influencers popular with young children, like Ryan Kaji, have even come out with their own toy lines.[19]

Influencers aren’t only found on social networks: advertisers trying to target gamers, aware that they are heavy users of ad blockers, have turned to “streamers” on platforms like Twitch who get paid to display energy drinks, headphones and other products while broadcasting themselves playing video games.[20]

YouTube adopted new rules around advertising to children in 2019, which made it harder for influencers to run ads before or after their videos. [21] Nevertheless, 80 percent of kids report that they’ve asked their parents to buy them something they’ve seen an influencer talk about. [22] [23]

Though some influencers have become world-famous, advertisers are increasingly partnering with “micro-“ or “nano-influencers” who have smaller but more devoted followings. Even more than broadly popular influencers, it’s easy to forget that nano influencers are selling something. “Nano and micro influencers can spread brand messages in a way that feels particularly authentic,” according to Jasmine Enberg of eMarketer. “Nano influencers’ followers view them as peers, and tend to trust their brand and product recommendations over those from larger influencers.”[24] Even nano-influencers face pressure to stay “brand safe” and inoffensive, which often limits the success or visibility of those who aren’t White, heterosexual, cisgendered and non-disabled.[25] At the same time, the need to keep audiences engaged leads to “the continuous effort of content creators to outperform themselves by catering to fringe but highly engaged audiences that demand more and more extreme content.”[26]

Not all influencers are paid. Many ordinary social media users emulate influencers, so that “every social media interaction becomes a potential point of commerce.”[27] One particularly popular format is the “unboxing” video, in which the creator (often a child or teen) films themselves opening a package and reacting to what’s inside. While some unboxing videos are paid partnerships, many of them are done by creators hoping to land a partnership or simply to find an audience – which led Isaac Larian, the CEO of toy giant MGA Entertainment, to develop “the ultimate unboxing toy,” LOL Surprise.[28] With thousands of kids willing to make free ads, it’s not surprising that “unboxability” has become a key feature of any new toy.  

Viral marketing

Whether it’s sharing the latest viral video on YouTube or passing around the latest cool app or game, marketers are counting on friends influencing friends to buy and/or use their products. They’re also very good at pairing their products with specific individuals – and by association, their friends – on social networking sites through ad placement on home screens, newsfeeds and logout pages. Some marketers even create products specifically designed to go viral, like Starbucks’ “Unicorn Frappuccino,” for example.[29]

Even if their goal isn't to become influencers, kids can still become "brand ambassadors" on social media. Kids will often draw on their favourite brands when making videos or playing games online. Platforms like TikTok, which allow users to collaborate and remix each other's videos, also make it easier for kids to participate in the latest viral trends.

Naming rights

A photo of Scotiabank Place

Corporations have turned public spaces into commodities by purchasing naming rights to arenas, theatres, parks, schools, museums and even subway systems. Cash-strapped cities see naming rights as a way to raise much-needed revenues without raising taxes.

Video games

Online games built around brands, products or brand-related characters – commonly known as advergames – are the perfect vehicle for building relationships between children and brands. Generally, young people don’t identify advergames as online commercials: most think they are “just games.” Fun, fast-paced and interactive, it’s easy to see the huge advantage advergames have over ordinary advertisements. These immersive ads provide advertisers with what they call “sticky traffic”: users staying involved for extended periods of time. Some “hypercasual” games provide hardly any game experience at all, instead serving mostly as platforms for ads – often for other games.[30]

Ads also appear in or during games – either before a game, during a game or included as branded content within a game. Some ads even reward kids for watching them by giving them currency they can use to buy things in the game.[31] The highly popular game platform Roblox, for example, has featured ads and branded games to sell things such as the movie Wicked, and while Roblox claims that users under 13 see no ads at all, this material could be accessed by any user over five.[32]

Even “skins” – costumes or other items that change how a character looks – are used as ads, with advertisers offering them to players to wear like branded t-shirts. Like t-shirts, they often don’t trigger our critical sense the way more intrusive ads do: four in 10 kids wouldn’t recognize branded skins as advertising.[33]

An alarmingly high number of games aimed at pre-schoolers have advertisements that ask them to spend real money to either better their game or continue with the game altogether.  These children are being manipulated at a time when many of them cannot tell the difference between an advertisement and part of the game they're playing. Josh Golin, the director for the campaign for a Commercial-Free Childhood claims “it is fundamentally unfair to manipulate a young child who doesn’t know what’s happening.”[34]

A pop-up ad appearing on an online game site.

Unfortunately, as Richard Freed, a child and adolescent psychologist, states, “there’s too much money to be made” to not advertise to kids. Candy Crush and Minecraft make their parent companies 2 and $2.5 billion USD a year, respectively.[35]. These in app-pop up ads may also display familiar products you’ve seen or searched for online before, having been tracked by your IP address or accepted web cookies. If a user is unwilling to pay for the “premium” version of a game, their experience will likely be flooded by advertisements for products they previously looked at online.[36]

AI

While generative AI is increasingly used in making advertising content, AI companies are only starting to integrate ads into their products. Given the high costs of developing and running AI tools, though, this seems almost inevitable,[37] with Google already having stated their intention to bring ads to the search engine’s AI Mode and the Gemini app,[38] and Meta has stated that its AI tools will draw on users’ conversations with them to deliver ads.[39] TikTok, meanwhile, is offering AI video generation services to advertisers that allow them “to upload images, provide a text prompt, and generate videos with virtual avatars holding products, trying on and modeling clothing, and displaying a brand’s app on a phone screen.”[40]

Early research suggests that sponsored results are highly persuasive, and that labeling them as ads does little to reduce their influence .[41] Meanwhile, companies are posting content to increase the chances they‘ll be mentioned positively in AI chatbot responses and trying to remove negative content from sites like Redding and Quora that are heavily used for training AI.[42]

Cross-merchandizing

A poster for the movie Black Panther.

A wave of media mergers has produced a handful of powerful conglomerates that now own all the major film studios, TV networks, radio and television stations, cable channels, book and magazine publishing and music companies. These giant conglomerates use their various media holdings to promote products and artists through massive cross-promotional campaigns.[43] For example, the 2018 film Black Panther was successful not only in the box office, but also in its crossover success. While promoting the film itself, Marvel also launched a social media campaign for one of its featured songs, performed by Kendrick Lamar. Marvel promoted Lamar’s song on their own pages, as well as on Lamar’s personal pages, allowing millions of consumers to access it through their social media accounts. Social media has become imperative in advertising for media and films due to its massive growth in popularity and accessibility, with celebrities able to promote their projects directly to their followers on social media platforms like Instagram.[44]

Video games often take part in cross-marketing, as well. Fortnite, one of the most popular video games, has cross-marketed with brands as diverse as the World Cup, singer Ariana Grande and Marvel, tying in with events such as the release of the 2018 film Avengers Endgame (which gave players the chance to play as both the movie’s heroes and villain).[45]

Fast food chains, such as McDonalds, use an average of 59 percent of their marketing dollars to “acquire toys, games, puzzles…to distribute with a children’s meal.”[46] Fast food restaurants also often use tie-ins with popular movies, TV shows and characters in order to attract kids and make their unhealthy foods seem more desirable or fun.

Product placement

A still from the Netflix series Stranger Things in which a Coca-Cola can is prominently shown.

The future of product placement as a successful advertising tool was assured after the 1982 film E.T. featured Reese’s Pieces in a pivotal scene—causing sales of the candy to jump by 65 percent. Since that time, product placement in movies, on TV, on social media and increasingly in video games has become a commonplace marketing technique that has become a specialised advertising field in its own right.

With the advent of streaming services, such as Netflix or Amazon Prime, that don’t have commercial breaks, product placement is taking on an even greater importance, as Netflix’s product placement arrangement with Coca-Cola in the series Stranger Things demonstrates.

Like many ad formats, product placement works by keeping us from noticing that it is advertising. Research has shown that advertising is less effective when we notice that we’re being advertised to. The most effective form of product placement is the kind we’re least likely to recognize as advertising: when the product or brand is mentioned by characters, but not shown.[47] This is further complicated by the fact that in some media, such as music, brands receive both paid and unpaid mentions: eight percent of all songs that chart on Billboard, for example, include references to a car brand or automaker.[48]

Increasingly, advertisers are moving beyond traditional product placement to “branded filmmaking,” creating episode-length or even feature-length ads. For example, outdoor clothing brand Patagonia’s documentary ÐamNation highlights the company’s environmental commitments. The line between advertising and programming has become even more blurred as commercials become TV shows: while the 2007 series Cavemen, based on the Geico ad campaign, was a famous flop, Apple TV’s Ted Lasso, based on a series of NBC sports ads, has become a critical and commercial success.[49]

Even if they don’t make an entire film, advertisers may also pay to have a particular storyline featured. For example, in an episode of the sitcom Black-ish, a character discussed Procter & Gamble’s public service campaign.[50] With the long lifespan shows now have on streaming services, a prominent storyline – like the episode of The Office in which a Staples shredder is put to a variety of absurd purposes, such as making a salad – can pay dividends for decades.

All forms of product placement are much harder to recognize and to engage with critically than traditional advertising. As Dipanjan Chatterjee of the consulting firm Forrester puts it, “If the right story has the right ingredients and it becomes worthwhile for sharing, it doesn’t come across as an intrusive bit of advertising. It feels much more like a natural part of our lives.”[51] This often changes, though, as a show becomes more successful, and the placement becomes “more blatantly in your face”[52] and more disruptive to viewers’ enjoyment.

In kids’ media, the fusion of advertising and programming goes back for decades. Many popular series are actually created by toy companies. Whether kids are watching LEGO Ninjago on Netflix or Paw Patrol on public television, there is no question that for most shows aimed at younger kids the marketing tail wags the programming dog.[53] Kids’ shows may even be cancelled despite high ratings if toy sales aren’t high enough.[54]

Digital insert advertising

A baseball game in which an ad for YouTube is prominent.

Digital insert advertising goes one step further than product placement by using computer technology to add products to scenes that were never there to begin with. This practice is common in sporting events coverage, where ads are digitally inserted onto the billboards, sideboards and playing surfaces in arenas and stadiums.

Thanks to targeted advertising, it may even be possible to add different products to the same footage based on what is known about the audience – so that a meat-eater watching a comedy might see a burger on the kitchen table while a vegan sees fruits and vegetables.[55]

While digital ads are mainly used in sports coverage, virtual advertising is starting to break into the entertainment world as producers digitally insert products into programs after the scenes are shot. The technology also allows product names to be altered in scenes, creating the potential for new advertising revenues when series are sold into syndication. For instance, in the two images below you can see where the Coca-Cola logo has been added to a Chinese TV show:

A scene from a TV show from Chinese streaming service Tencent Video, with a Coca-Cola ad digitally added.

Ambient advertising

A park bench with an ad for Maryhurst University on it.

Ambient advertising refers to ads in public places. With the cost of traditional media advertising skyrocketing and an abundance of ads fighting for consumers’ attention, marketers are aggressively seeking out new advertising vehicles. Cars, bicycles, taxis and buses have become moving commercials. Ambient ads appear on store floors, at gas pumps, in washrooms stalls, on elevator walls, park benches, telephones, fruit and pressed into the sand on beaches.

Native advertising

A sponsored story promoting Niagara real estate from the National Post.

This is an ad format that’s hard for kids and adults alike to recognize. Native ads look like the non-advertising content it appears with – an ad in a newspaper or news website that looks like a news article, for example. While these need to be identified as ads, they often use the same font and format as genuine content and research shows that these labels are ineffective at helping people tell the difference.[56] These ads are often created by the outlet where they run, “in order to resemble the seemingly objective journalism [they] imitate.”[57]

Not surprisingly, these ads are especially popular with brands and industries that want to change how the public sees them, such as fossil fuel and tobacco companies.[58] They‘re increasingly used to sell political views and ideology as much as a product or company – for instance by promoting fossil fuel companies’ use of technologies like carbon capture – and, by making news outlets dependent on them as a main source of revenue, may have an “agenda-cutting effect” that comes from being reluctant to cover stories that might make the advertiser look bad. One study found that when news outlets made native ads for a company, coverage of that company dropped half the time.[59]

Packaging, brands and display advertising

The ads that kids see most often are actually the old-fashioned ones: brand labels and packaging (screens – all of them – come in fourth).[60] Even more than some of the ads mentioned above, we may not always recognize things like a cereal box or a baseball cap as advertising. Just because we don’t think of them as ads, though, doesn’t mean they weren’t carefully chosen and arranged: items with the highest profit margins are placed at eye level, with less profitable items on higher shelves and ones aimed at children lower down. Packaging, too, is designed not just to draw children’s eyes but to make them “think they are supposed to eat foods made especially for them, not the boring foods the rest of the family eats … [and which] come in ‘fun’ colors, shapes, and packages.”[61] One study of 15 randomly chosen grocery stores in Ontario found almost three thousand cereal boxes had been placed at child height, with half of those having at least one feature designed to appeal to kids.[62]

The shapes of packages send messages about a brand and product, too. Tall packages seem larger than shorter ones, even if they have the same total volume; round packages seem feminine, while rough textures seem masculine; and food in packages with transparent windows seems fresher.[63] Packaging is one of the only forms of advertising that isn‘t regulated by the Ad Standards code in Canada.

Commercialization in education

School used to be a place where children were protected from the advertising and consumer messages that permeated their world, but not anymore. In fact, one study found kids see more ads at school than anywhere else.[64]

Corporations realize the power of the school environment for promoting their name and products. A school setting delivers a captive youth audience and implies the endorsement of teachers and the educational system. Schools that allow businesses to advertise are able to raise millions of dollars for the welfare of their students and teachers. Cynthia Calvert, owner of Steep Creek Media in the United States, says that over 11 years she has helped to raise millions of dollars for Texas schools. The money “has helped pay for new computers, textbooks, supplies, and so much more.”[65] David Monahan, the campaign manager for the Commercial Free Childhood company, sees it differently. He thinks kids see too much advertising as it is in their daily life and to have it in a school is wrong because “kids are in school to learn, not to help companies make money.”[66]

Marketers are eagerly exploiting this medium in a number of ways:

  • Sponsored educational materials: For example, a Kraft “healthy eating” kit to teach about Canada’s Food Guide (using Kraft products) or forestry company Canfor’s primary lesson plans that make its business focus seem like environmental management rather than logging.
  • Supplying schools with technology in exchange for high company visibility: For example, internal documents show that Google views its educational products as creating a “pipeline of future users,”[67] noting that “school laptop brand influences future purchase patterns” and that “investing in schools helps onboard kids into Google's ecosystem.”[68]
  • Exclusive deals with fast food or soft drink companies to offer their products in a school or district.
  • Advertising posted in classrooms, school buses, on computers, etc. in exchange for funds.
  • Contests and incentive programs: For example, the Pizza Hut reading incentives program Book It! rewards children with certificates for free pizza if they achieve a monthly reading goal; or Campbell’s Labels for Education project, which provides educational resources for schools in exchange for soup labels collected by students.
  • Sponsoring school events: For example, the Canadian company ShowBiz brings moveable video dance parties into schools to showcase various sponsors’ products.
    A screenshot from the educational game Prodigy encouraging players to get paid memberships.
  • Educational games that are used or recommended by teachers: The educational game site ABCYa! includes numerous junk food ads, while the math role-playing game Prodigy displays ads for paid membership and limits what users are able to do for free (only paying members can have virtual pets, for example). As John Golin, the executive director for the Campaign for a Commercial Free Childhood, puts it, “Schools are signing up for this thinking it is free and not understanding that there’s enormous commercial pressure put on children and families when they play at home.”[69]

 

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[49] Sperling, N., & Hsu T. (2021) With Fewer Ads on Streaming, Brands Make More Movies The New York Times. Retrieved from https://www.nytimes.com/2021/03/23/business/media/branded-content-movies.html

[50] Sweney, M. (2018) Forget product placement: now advertisers can buy storylines. The Guardian. Retrieved from https://www.theguardian.com/media/2018/jan/20/forget-product-placement-advertisers-buy-storylines-tv-blackish

[51] Sperling, N., & Hsu T. (2021) With Fewer Ads on Streaming, Brands Make More Movies The New York Times. Retrieved from https://www.nytimes.com/2021/03/23/business/media/branded-content-movies.html

[52] Gupta, A.H. (2025) Nobody Wants This (Product Placement). The New York Times.

[53] Fetters, A. (2020) Toy Commercials Are Being Replaced by Something More Nefarious. The Atlantic. Retrieved from https://www.theatlantic.com/family/archive/2020/02/how-toys-are-marketed-kids-without-cable-tv/605920/

[54] Campbell, A. J. (2016). Rethinking Children's Advertising Policies for the Digital Age. Loy. Consumer L. Rev., 29, 1.

[55] (2020) Advertisers can digitally add product placements in TV and movies – tailored to your digital footprint. The Current. Retrieved from https://www.cbc.ca/radio/thecurrent/the-current-for-jan-31-2020-1.5447280/advertisers-can-digitally-add-product-placements-in-tv-and-movies-tailored-to-your-digital-footprint-1.5447284

[56] Wojdynski, B. W., & Evans, N. J. (2016). Going native: Effects of disclosure position and language on the recognition and evaluation of online native advertising. Journal of Advertising, 45(2), 157-168.   

[57] Amazeen, M. (2022) Researchers looked at nearly 3,000 native ads across five years. Here’s what they found. NiemanLab. Retrieved from https://www.niemanlab.org/2022/02/researchers-looked-at-nearly-3000-native-ads-across-five-years-heres-what-they-found/

[58] Amazeen, M. (2022) Researchers looked at nearly 3,000 native ads across five years. Here’s what they found. NiemanLab. Retrieved from https://www.niemanlab.org/2022/02/researchers-looked-at-nearly-3000-native-ads-across-five-years-heres-what-they-found/

[59] Sanders, E. (2025) These ads are poisoning trust in media. Substack.

[60] Watkins, L., Gage, R., Smith, M., McKerchar, C., Aitken, R., & Signal, L. (2022). An objective assessment of children's exposure to brand marketing in New Zealand (Kids' Cam): a cross-sectional study. The Lancet Planetary Health.

[61] Nestle, M. (2025). What to eat now: The indispensable guide to good food, how to find it, and why it matters (Rev. ed.). North Point Press.

[62] Rachel, P. (2017). Food marketing to children in Canada: a settings-based scoping review on exposure, power and impact. Health promotion and chronic disease prevention in Canada: research, policy and practice, 37(9), 274.

[63] Kolenda, N. (2022)  Packaging Psychology: The Best Size, Shape, Material, and Design of Product Packages.

[64] Watkins, L., Gage, R., Smith, M., McKerchar, C., Aitken, R., & Signal, L. (2022). An objective assessment of children's exposure to brand marketing in New Zealand (Kids' Cam): a cross-sectional study. The Lancet Planetary Health.

[65] (2018) Should kids see Ads at school? Junior Scholastic. Retrieved from https://junior.scholastic.com/issues/2018-19/100818/should-kids-see-ads-at-school.html

[66] Ibid.

[67] Kingkade, T. (2026) Google's work in schools aims to create a 'pipeline of future users,' internal documents say. NBC News.

[68] (2026) Amended Exhibit 741: Plaintiffs’ omnibus opposition to defendants’ motions for summary judgment. In Re: Social Media Adolescent Addiction/Personal Injury Products Liability Litigation. United States District Court for the Northern District of California.

[69] Solon, O. (2021) Child protection nonprofit alleges ‘manipulative’ upselling with math game Prodigy. NBC News. Retrieved from https://www.nbcnews.com/tech/tech-news/child-protection-nonprofit-alleges-manipulative-upselling-math-game-prodigy-n1258294