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Lights, Camera, Action! Making Media in the Classroom, Made Easy

Matthew Johnson

For nearly thirty years, Canadian teachers have been at the forefront of getting students online and preparing them to use networked technologies safely, productively and responsibly. Many young Canadians have their first experiences with the internet in their classrooms and school libraries. Over the past decade, though, while digital tools have come to provide new opportunities for creating and distributing digital content, MediaSmarts’ research shows that most Canadian teachers aren’t making media in the classroom.

Comics, Digital Citizenship, Internet & Mobile, Media Literacy 101, Media Production, Movies, Professional Development, Resources, Video Games

Bonding over video games

We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?

Digital Health, Internet & Mobile, Parents, Video Games

Cyber Choices

Matthew JohnsonMeet Sasha. At age 8, she's a real social butterfly, both online and off, and is very concerned with how the world sees her: she spends a lot of time making sure she looks good in photos online but doesn't always think twice about who might see them. Violet is Sasha's older sister and her polar opposite: she's a hardcore gamer, and just as tough as her Level 65 Barbarian. Though she despairs of her sister sometimes, she's also fiercely protective of her and will unleash her considerable wrath on anyone she thinks is picking on Sasha.

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Online Ethics, Privacy, Resources, Social Networking, Video Games

Electronic gifts for preteens and teens (other than video games)

As your kids grow older, their gift requests may start to look a lot different than when they were younger. While they once circled all the toys in the holiday catalogues that arrived at the door, now they are sending parents text messages or Google Docs with links to their wish list items.

Digital Health, Marketing & Consumerism, Media Production, Parents, Video Games

Wacky Media Songs: Community Engagement

This lesson series contains discussion topics and extension activities for teachers to integrate the TVOKids Original series Wacky Media Songs. This lesson focuses on students’ ability to influence positive social norms in online spaces and to speak out as active, engaged citizens.

Authenticating Information, Cyber Security, Digital Citizenship, Internet & Mobile, Marketing & Consumerism, Online Ethics

Wacky Media Songs: Ethics and Empathy

Level: Grade K to 3

About the Author: Matthew Johnson, Director of Education, MediaSmarts.

Duration: 10-15 minutes per activity

This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.

Cyberbullying, Digital Citizenship, Internet & Mobile, Online Ethics, Social Networking, Video Games

Wacky Media Songs: Media Health

Level: Grade K to 3

About the author: Matthew Johnson, Director of Education, MediaSmarts

Duration: 10-15 minutes per activity

This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.

Overview

Digital Health, Excessive Internet Use, Food Marketing, Video Games

Wacky Media Songs: Privacy and Security

This lesson series contains discussion topics and extension activities for teachers to integrate the TVOKids Original series Wacky Media Songs. This lesson focuses on essential skills for managing students’ privacy, reputation and security online such as making good decisions about sharing their own content, understanding data collection techniques, protecting themselves from malware and other software threats, and being aware of their digital footprint.

Cyber Security, Internet & Mobile, Online Ethics, Privacy

AI is a hot topic

Students and educators are already having to deal with artificial intelligence (AI) and its implications on schoolwork, assignments and lessons. When writing an essay, or when completing a school project, generative AI tools like ChatGPT can maybe speed up the results, save time and craft the correct response. Is that a good thing or are we causing more issues for our futures?

Artificial intelligence, Intellectual Property, Internet & Mobile, Online Ethics, Parents

The Family That Plays Together… 

It’s the summertime and if you have older kids and teens, you may be balancing a variety of schedules. Older kids make plans with friends by themselves, have jobs (and usually require some parental driving), stay up later than little ones do, and may be asleep long after your first cup of coffee or work email is done.  

Digital Health, Parents, Video Games

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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