Excessive Internet Use

In this lesson, students learn how to manage distraction when using digital media tools and practice avoiding the “phone loop.” Students learn about the “phone loop” and simple strategies for avoiding it from a video, then rank those strategies based on how useful they think they will be in their own lives. They then think of different things they do with their phones, sort those into ones that have an obvious end point (like checking the weather) and those that don’t. Students try a number of different exercises designed to help them use their devices more mindfully, then write a reflection on the activity. They then identify ways in which apps’ and devices’ design features may make it easy to lose track of how much time we spend using them, then brainstorm ways they can change those features or their own habits to promote more mindful use. Finally, students design “paper prototypes” that show how they would change an app to encourage better habits and more mindful use.
The Building Better Tech Habits workshop offers parents and guardians actionable strategies for managing screen time, with a focus on the understanding that digital well-being solutions are not one-size-fits-all. The workshop addresses both the opportunities and challenges that digital technology presents to youth and adults alike, and provides a comprehensive and informed perspective on digital well-being.

Here are some tips to develop a healthier relationship with technology:

Screen time is one of parents’ top tech-related concerns, according to MediaSmarts’ research, and it’s the most common source of tech-related conflict between parents and young people in Canada. Kids are worried about their screen use too: almost half say they spend too much time on their phones.

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict. 

Level: Grade K to 3

About the author: Matthew Johnson, Director of Education, MediaSmarts

Duration: 10-15 minutes per activity

This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.

Overview

Lynn JataniaOur youngest is about to turn 14, and that means it’s time for the last member of our family to get her own cell phone.

We decided back when our oldest was heading off to high school that age 14, Grade 9, is cell phone time for our family. We’ve been happy with that decision – it seemed like the right time in terms of maturity, and also it became clear that having a phone to use in class at high school was beneficial and even expected.

Lynn JataniaI feel like I should knock wood when I say this, but it feels like maybe, someday, this lockdown might be over.

We’re still in rocky days as I write this, with active cases not dropping off as much as we all would like, and shops and attractions not as open as we would hope. But the vaccine is getting out there, albeit slowly, and some of the people we know have even received it already. Progress is being made, and we can start to dream of a time when life opens up again and we feel safer and more able to do the things we love to do.

Matthew JohnsonMeet Sasha. At age 8, she's a real social butterfly, both online and off, and is very concerned with how the world sees her: she spends a lot of time making sure she looks good in photos online but doesn't always think twice about who might see them. Violet is Sasha's older sister and her polar opposite: she's a hardcore gamer, and just as tough as her Level 65 Barbarian. Though she despairs of her sister sometimes, she's also fiercely protective of her and will unleash her considerable wrath on anyone she thinks is picking on Sasha.

Lynn JataniaOur older teens, aged 17 and 15, have smartphones. They aren’t big users of social media, but they do get messages from friends fairly often on Instagram, Hangouts and Discord.