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Facing the Music

I feel like such an old lady when I’m listening to the radio sometimes. When I’m in the car with my husband we often find ourselves having the I Can’t Believe What Kids Are Listening to These Days conversation, one that often ends with me hitting the OFF button in disgust.

Music, Parents, Resources

What You Don’t Know Can Hurt You: Rogue Sites and Online Risk

For parents of teens and tweens, the Internet can sometimes seem like nothing more than an ever-expanding list of websites to keep up on: Facebook, Twitter, Tumblr, Snapchat and so on, with new ones appearing every few months. While the safety risks associated with these mainstream sites are often exaggerated – and it’s more effective to build broader critical thinking skills than to focus on the particulars of kids’ latest favourite sites – there are some websites that present very real and specific risks and that parents are much less likely to know about. These are the so-called “rogue websites” that offer unapproved access to copyrighted content such as music, movies and video games.

Cyber Security, Digital Citizenship, Intellectual Property, Internet & Mobile

Cyber Choices (Grades 3-5)

Cyber Choices is an interactive game designed to help students in grades 3 to 5 develop the skills and habits they need to make safe and responsible choices online. Cyber Choices lets students explore four different stories that cover key issues such as making good choices about their own and others’ personal information, dealing with cyberbullying (as both a target and a witness) and managing online conflict. 

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Excessive Internet Use, Internet & Mobile, Online Ethics, Privacy, Social Networking, Video Games

Media Literacy Week Toolkit

The Good Things About Video Games

Good-quality video games offer lots of benefits to children and teens.

Video Games

Intellectual Property: Overview

What is intellectual property?: A novel? A film script? A joke? A cook book? A character in a TV show? A painting? The lyrics to a song? All of these are intellectual property.

Intellectual Property

Break the Fake: How to tell what’s true online

The Break the Fake: How to tell what's true online workshop will teach audiences four quick, easy steps they can take to spot misinformation and find out if something online is true or not. The workshop includes methods for recognizing AI-generated misinformation, including deepfakes, as well as tips on how to use AI for verifying information.

Authenticating Information, Digital Citizenship, Internet & Mobile

Cyberbullying and Civic Participation

This lesson allows students to explore the concepts of rules, values and ethics and learn how they influence our decision-making. Students are then invited to consider how they can contribute to create positive online cultures.

Cyberbullying, Digital Citizenship, Internet & Mobile

Hate 2.0 - Lesson

This lesson is designed to be delivered after students have completed at least one of the following lessons: Thinking About Hate, Scapegoating and Othering and Hate or Debate. In groups, students research an online environment (such as social networking sites) and a particular example of that environment (such as Facebook) to learn the issues, strategies and tools relating to online hate in that environment.

Digital Citizenship, Internet & Mobile, Online Hate

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