![](/themes/mediasmarts_2021/img/lg/resources_listing_page.png)
![](/themes/mediasmarts_2021/img/lg/lesson_plan.png)
Miscast and Seldom Seen - Lesson
In this lesson students consider how well their favourite TV shows, movies and video games reflect the diversity of Canadian society.
![](/themes/mediasmarts_2021/img/lg/blog.png)
Managing Media: Back to School Tips for Parents (2012)
The beginning of another school year is approaching quickly, and as it does many parents are beginning to wonder how they can help their kids ease out of summertime media habits. In addition to having to establish new rules for media use, parents may also face a barrage of requests and questions from their kids regarding digital technology, such as: Am I old enough to have a cell phone? Can I bring it to school? How about my iPod? What about Facebook -- all my friends are on it, I need it to talk to them about my homework!
![](/themes/mediasmarts_2021/img/lg/lesson_plan.png)
Wacky Media Songs: Media Representation
Level: Grade K to 3
About the author: Matthew Johnson, Director of Education, MediaSmarts
Duration: 10-15 minutes per activity
This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.
Overview
![](/themes/mediasmarts_2021/img/lg/lesson_plan.png)
Wacky Media Songs: Consumer Awareness
Level: Grade K to 3
About the Author: Matthew Johnson, Director of Education, MediaSmarts
Duration: 10-15 minutes per activity
This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.
![](/themes/mediasmarts_2021/img/lg/lesson_plan.png)
Wacky Media Songs: Media Health
Level: Grade K to 3
About the author: Matthew Johnson, Director of Education, MediaSmarts
Duration: 10-15 minutes per activity
This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.
Overview
![](/themes/mediasmarts_2021/img/lg/lesson_plan.png)
Reality Check: Getting the Goods on Science and Health
In this lesson, students start by considering the wide range of science and health information they are likely to encounter in news or through social media. They read an article on a scientific topic to help them understand the particular challenges of verifying science and health information and then use an educational computer game to practice skills in critically reading health and science stories. Finally, students compile a list of reliable sources they can turn to for verifying health and science stories.