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Driving and Touch Screens
Our son turned 15 last month, and we’ve had plenty of wary, nervous comments since then about how driving is just around the corner. Next year, he’ll be getting his beginner’s licence! Just 11 more months before he’s behind the wheel!
An Incident at School
I admit I was hoping to never get an email like this from the school: “Some students in your child’s class have been involved in inappropriate online behaviour. Our Student Resource Officer will be doing a presentation on cyberbullying and leading a discussion about responsible actions on the internet. Please speak to your child about his/her activity online.”
Building towards autonomy on the internet
One of the hardest things to do as a parent is let go.
#ForYou: The Algorithm Game
In this lesson, students play the educational card game #ForYou: A Game About Algorithms and use it as a prompt to learn about and discuss the role that algorithms, data collection, and machine learning play in their lives. After playing, they analyze the game as an example of a serious game and then design their own serious game to communicate some of what they have learned in the lesson.
Spotting Deepfakes
Have you ever seen a photo or video online that seemed too good to be true? With today's technology, it's getting harder and harder to tell what's real and what's fake, especially with things called deepfakes.
Best practices for improving crime reporting
To counteract the structural biases and sensationalist tropes that currently dominate crime coverage, newsrooms must deliberately shift their practices toward accountability, context and the humanization of those affected. Improving crime reporting requires journalists to articulate a new journalistic purpose and prioritize structural analysis over episodic details.
The Modern Music Industry
The music industry is a driven by economics, technology, gatekeepers and the ever-evolving ways people discover and consume music. Understanding these features is crucial to understanding the music itself and its impact.
Social Media - Introduction
Social media is best understood as a collection of capabilities, or affordances, overlaid on various platforms. Instagram, for instance, is a platform for visual and video media with social media capabilities, while Scratch is a gaming platform with social media capabilities.
