Teacher Resources | 230 Results

In this lesson students consider how well their favourite TV shows, movies and video games reflect the diversity of Canadian society.

In this lesson, students examine two websites about unlikely animals and learn how to effectively evaluate online sources. They then create a fake website that demonstrates the misleading signals

Level: Grades 9 to 10 About the Author: Matthew Johnson, Director of Education, MediaSmarts Duration: 1 to 1 ½ hours This lesson is part of the My Voice is Louder Than Hate program. This

In this lesson, students explore how interacting through digital media can make it easier to hurt someone’s feelings and can make hurtful or prejudiced behaviour seem normal in online spaces. They

Although students are aware of news as information that influences their perceptions of the world, country and community, they are often unaware of the differences among the various media in their

In this lesson, students become aware of the idea of stereotyping and the role that stereotypes play in the stories and movies that they enjoy.

In this lesson, students are introduced to basic concepts of anthropology and ethnography and explore how they apply to online communities. After performing a digital ethnography project on the norms

This lesson looks at the ways in which online gambling draws in youth and increases the risk that they will become problem gamblers.

This lesson introduces students to the ways in which commercial apps and websites collect personal information from kids and to the issues surrounding children and privacy on the Internet. Students

This lesson introduces students to the online marketing techniques that are used to target children on the Internet. It begins with a guided discussion about the similarities and differences between