Outcome Chart – Prince Edward Island - Applied Digital Communication 10: ADC701A
Overall Expectations: TF1
Learners are expected to:
- evaluate digital information with a critical perspective.
Specific Expectations:
Learners who have achieved this outcome should be able to…
- define technological fluency in terms of digital information;
- compare various sources of digital information (e.g., tools, styles, formats, and media) as a medium for communication;
- discuss the benefits and limitations of digital information on personal data (e.g., online tracking);
- discuss the legal and ethical rights and responsibilities of the digital user;
- discuss how digital information impacts personal, ethical, social, economic, and cultural practices;
- use various search methods and tools to authenticate digital information;
- assess digital information to determine context, perspective, bias, and/or motive;
- assess digital information for accuracy, validity, and quality; and
- argue a point of view using well vetted and defendable digital information and sources.
MediaSmarts Resources
- Art Exchange
- Authentication Beyond the Classroom
- Break the Fake: Hoax? Scholarly Research? Personal Opinion? You Decide!
- Challenging Hate Online
- Cyberbullying and the Law
- Deconstructing Web Pages
- Digital Outreach for Civic Engagement
- Digital Skills for Democracy: Assessing online information to make civic choices
- Digital Storytelling for Civic Engagement
- Diversity and Media Ownership
- Film Classification Systems in Québec
- First Person
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Images of Learning
- Introduction to Online Civic Engagement
- Making Media for Democratic Citizenship
- Miscast and Seldom Seen
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Online Cultures and Values
- Online Propaganda and the Proliferation of Hate
- Online Relationships: Respect and Consent
- Privacy Rights of Children and Teens
- Reality Check: Authentication 101
- Reality Check: Authentication and Citizenship
- Reality Check: Getting the Goods on Science and Health
- Reality Check: News You Can Use
- Reality Check: We Are All Broadcasters
- Remixing Media
- Sex in Advertising
- Shaking the Movers: Youth Rights and Media
- Suffragettes and Iron Ladies
- Technology Facilitated Violence: Criminal Case Law
- The Citizen Reporter
- The Citizen Reporter
- The Front Page
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- There's No Excuse: Confronting Moral Disengagement in Sexting
- Transgender Representation in TV and Movies
- Who's Telling My Story?
- Your Online Resume
Overall Expectations: TF2
Learners are expected to:
- examine personal connections between technological content and skills and potential pathway choices.
Specific Expectations:
Learners who have achieved this outcome should be able to…
- discuss how advances in technology affect the workplace and potential pathway choices (e.g., artificial intelligence, automation, privacy and security, culture innovation);
- discuss how technological knowledge and skills are transferable;
- discuss the impact of social media and digital footprints on future opportunities;
- make connections between technological content and skills to inform potential pathway choices;
- reflect on how technology impacts and influences their personal interests and/or activities
MediaSmarts Resources
- Alcohol on the Web
- Advertising and Male Violence
- Bias in News Sources
- Body Positive Ads
- Break the Fake: Hoax? Scholarly Research? Personal Opinion? You Decide!
- Challenging Hate Online
- Dealing with Digital Stress
- Digital Skills for Democracy: Assessing online information to make civic choices
- Digital Storytelling for Civic Engagement
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Gambling in the Media
- Introduction to Online Civic Engagement
- Online Cultures and Values
- Online Gambling and Youth
- Online Relationships: Respect and Consent
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Popular Music and Music Videos
- Privacy Rights of Children and Teens
- Reality Check: We Are All Broadcasters
- Remixing Media
- Secure Comics
- Sex in Advertising
- Shaking the Movers: Youth Rights and Media
- The Blockbuster Movie
- The Front Page
- The Invisible Machine: Big Data and You
- The Pornography Debate: Controversy in Advertising
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- Violence on Television (Governance in Television and Radio Communications in Canada)
- Who's Telling My Story?
- Your Online Resume
Overall Expectations: TF3
Learners are expected to:
- examine the impact of online behaviours and practices on digital well-being.
Specific Expectations:
Learners who have achieved this outcome should be able to…
- discuss technological factors that affect mental well-being (e.g., screen time, notifications, influencers, devices);
- discuss potential health issues associated with using technology (e.g., addictive/obsessive behaviour, depression, anxiety, self-esteem);
- reflect on their relationship between their use of technology and their mental well-being;
- reflect on the relationship between their use of technology and their physical well-being;
- discuss online behaviours that affect overall well-being (e.g., cyberbullying, trolls, photos);
- discuss digital practices that affect overall well-being (e.g., agents of change, digital marketing, consumerism)
- discuss peer and digital media influences on overall well-being (e.g., relationships, self-esteem, social influencers);
- reflect on how personal attitudes, values, social norms, and beliefs affect digital practices and online behaviour; and
- reflect on their online behaviour and digital practices and their overall well-being.
MediaSmarts Resources
- Advertising and Male Violence
- Alcohol on the Web
- Bias in News Sources
- Body Positive Ads
- Challenging Hate Online
- Cyberbullying and the Law
- Dealing with Digital Stress
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- Diversity and Media Ownership
- Don’t Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Free Speech and the Internet
- Introduction to Online Civic Engagement
- Marketing to Teens: Alternate Ads
- Marketing to Teens: Gender Roles in Advertising
- Marketing to Teens: Gotta Have It! Designer & Brand Names
- Marketing to Teens: Marketing Tactics
- Marketing to Teens: Talking Back
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Online Cultures and Values
- Online Propaganda and the Proliferation of Hate
- Popular Music and Music Videos
- Privacy Rights of Children and Teens
- Reality Check: Authentication and Citizenship
- Sex in Advertising
- Shaking the Movers: Youth Rights and Media
- The Blockbuster Movie
- The Citizen Reporter
- The Pornography Debate: Controversy in Advertising
- The Price of Happiness
- Watching the Elections
- Your Online Resume
Overall Expectations: SD2
Learners are expected to:
- produce documents using a variety of digital tools for publication.
Specific Expectations:
Learners who have achieved this outcome should be able to…
j. use digital tools to appropriately cite and format sources for intended audiences and/or purposes;
MediaSmarts Resources
- Authentication Beyond the Classroom
- Digital Skills for Democracy: Assessing online information to make civic choices
- Reality Check: Authentication 101
- Reality Check: Authentication and Citizenship
- Reality Check: Getting the Goods on Science and Health
- Reality Check: News You Can Use
- Reality Check: We Are All Broadcasters
Overall Expectations: SD3
Learners are expected to:
- assemble data using a variety of digital tools to communicate information.
Specific Expectations:
Learners who have achieved this outcome should be able to…
e. discuss various types of data, sources of data, and ways to organize data;
MediaSmarts Resources
Overall Expectations: AD2
Learners are expected to:
- collaborate through a design process to create an authentic digital artifact.
Specific Expectations:
Learners who have achieved this outcome should be able to…
- explain design thinking;
- explore a variety of design processes (e.g., inquiry, engineering, creative, scientific, other);
- discuss a variety of real world issues that may have technological solutions (e.g., personal, school, community, national, global);
- collaborate in co-creating project objectives and performance criteria to address a real world issue;
- select and apply a design process to address an identified real world issue;
- apply computational thinking strategies to solve a problem.
- collaborate in the creation of a digital artifact;
- use appropriate digital tools to complete specific tasks;
- transfer digital skills and knowledge across platforms and/or applications;
- present solution(s) to an authentic audience; and
- participate in a peer evaluation of the design process.
MediaSmarts Resources
- Advertising and Male Violence
- Alcohol on the Web
- Art Exchange
- Bias in News Sources
- Body Positive Ads
- Challenging Hate Online
- Digital Outreach for Civic Engagement
- Digital Storytelling for Civic Engagement
- Don’t Drink and Drive: Assessing the Effectiveness of Anti-Drinking Campaigns
- First Person
- First, Do No Harm: Being an Active Witness to Cyberbullying
- Images of Learning
- Making Media for Democratic Citizenship
- Marketing to Teens: Gender Roles in Advertising
- Marketing to Teens: Marketing Tactics
- Marketing to Teens: Talking Back
- Miscast and Seldom Seen
- My Voice is Louder Than Hate: The Impact of Hate
- My Voice is Louder Than Hate: Pushing Back Against Hate
- Privacy Rights of Children and Teens
- Reality Check: Authentication 101
- Reality Check: We Are All Broadcasters
- Remixing Media
- Secure Comics
- Suffragettes and Iron Ladies
- Technology Facilitated Violence: Criminal Case Law
- The Blockbuster Movie
- The Invisible Machine: Big Data and You
- The Pornography Debate: Controversy in Advertising
- The Price of Happiness
- The Privacy Dilemma: Lesson Plan for Senior Classrooms
- There's No Excuse: Confronting Moral Disengagement in Sexting
- Transgender Representation in TV and Movies
- Violence on Television (Governance in Television and Radio Communications in Canada)
- Watching the Elections
- Who's Telling My Story?
- Your Online Resume