Outcome Chart - Manitoba - Career Development 12: Full Credit
This chart contains media-related learning outcomes from Manitoba, Curriculum for Career Development 12: Full Credit, with links to supporting resources on the MediaSmarts site.

This chart contains media-related learning outcomes from Manitoba, Curriculum for Career Development 12: Full Credit, with links to supporting resources on the MediaSmarts site.

Overall Expectations
GLO C: Change and grow throughout life.
Specific Expectations
1.C.1 Adopt habits and engage in experiences that maintain or improve mental and physical health.
MediaSmarts Resources
Lessons

Today is Safer Internet Day 2016(February 9), and the theme is “play your part for a better internet”. To help you play your part, we’d like to share a new tip sheet by and for Canadian youths on how to make the Internet safer and better for everyone.

Halloween is perhaps the most contradictory of the major holidays. Though born in Ireland and other Celtic regions, today it is almost exclusively observed in the form that developed in North America; though closely associated with the imagination, it has been thoroughly commercialized, becoming an opportunity for children to buy costumes and then acquire candy (today it is the second largest commercial holiday in the US, after Christmas); and finally, though it is the holiday most closely associated with children, it is also one that has, traditionally, been all about fear.

TV, music and movies have been a central part of young people’s lives for generations, and the Internet has only intensified that by delivering all of those directly to our homes – legally and illegally.

With Christmas approaching, video games are the one media industry that seems recession-proof, with games topping many wish lists. Parents, though, can find it difficult to tell just what they're buying for their children. They may know about Grand Theft Auto, for instance, but may wonder what kind of sins are in Sins of a Solar Empire. Of course, nobody wants to disappoint their children: if parents decide not to buy Gears of War, will little Johnny be happy with Rock Band instead? Fortunately, there are both tools and techniques at hand to help parents identify games they might find inappropriate and also to pick appropriate games their children will like.

Written by Dr. Samantha McAleese
Here at MediaSmarts, we’ve just wrapped up another research project called Reporting Platforms: Young Canadians Evaluate Efforts to Counter Disinformation. This project created space for youth from across Canada to examine and assess reporting processes on popular social media apps (like Instagram, TikTok, Twitter, and YouTube). We wanted to learn more about how young people feel about current efforts to counter misinformation and disinformation and what solutions they might have to address this particular online harm. To do this, we facilitated three focus groups with 36 participants ages 16 to 29, talked to them about how often they see misinformation and disinformation online and what they do about it, and asked them to comment on whether they trust platforms to keep them safe and informed while scrolling and sharing.

MediaSmarts, Canada’s centre for digital media literacy and a registered charity, is excited to announce that the bilingual Teen Fact-Checking Network (TFCN) program - Réseau vérif ado in Canada will be continuing into 2026/2027! This international program was started in 2018 by MediaWise, a nonpartisan, nonprofit initiative of the Poynter Institute in the U.S., and has since expanded to Brazil, Germany, India, Spain, and Bulgaria.
