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Selling Tobacco

In this lesson, students investigate how tobacco companies frame their products in different ways for different audiences.

Marketing & Consumerism, Tobacco Marketing

Alcohol Advertising Online

In this lesson, students their personal experiences with alcohol influencers and then analyze some examples of paid and unpaid influencer posts featuring alcohol. They learn about the CRTC Code for Broadcast Advertising of Alcoholic Beverages to understand current Canadian regulations and then explore the ethical and regulatory issues around regulating alcohol promotion in social media.

Alcohol Marketing, Digital Health, Internet & Mobile, Marketing & Consumerism, Online Marketing

Wacky Media Songs: Consumer Awareness

This lesson series contains discussion topics and extension activities for teachers to integrate the TVOKids Original series Wacky Media Songs. This lesson focuses on recognizing and interpreting advertising, branding and consumerism.

Digital Health, Food Marketing, Marketing & Consumerism, Media Literacy 101, Online Marketing

Put Your Best Face Forward

In this lesson, students start by discussing the phenomenon of “selfies” and serve as experts in advising the teacher on the standards by which the “best” selfies are judged. They then discuss a number of statements taken from interviews with youth that highlight issues of self-representation, body image and gender standards, and learn about “photoshopping” images. Finally, students apply what they have learned by modifying an image that is at least 50 years old to meet “selfie” standards.

Body Image, Digital Citizenship, Digital Health, Internet & Mobile, Social Networking

Buy Nothing Day

In this lesson Buy Nothing Day is used as a jumping-off point to look at the role of consumerism in our lives and culture.

Marketing & Consumerism

Interacting with AI

In this lesson, students explore AI chatbots and their impact on human relationships. They compare chatbots to friends and learn how large language models function through pattern recognition rather than traditional programming. Through a “red-teaming” exercise, students identify risks such as privacy concerns and misinformation. Finally, they complete a “Build-a-bot” activity, designing safe, ethical prompts by defining roles, purposes, and guardrails. This teaches students to interact with AI critically and responsibly while understanding its limitations.

Artificial intelligence, Internet & Mobile

Learning with AI

In this lesson, students in grades 4 through 6 explore the capabilities and limitations of AI. They learn to verify AI-generated answers using search engines and reliable sources while collaborating to build a model that explains how AI tools actually function. They evaluate the ethics of various AI uses and establish a set of responsible rules for its application in their studies. Finally, students design a visual "Learning Loop" that illustrates the distinct roles of humans and AI, reinforcing the concept that the student must remain the "boss" of the machine.

Artificial intelligence

Defeating Distraction

In this lesson, students learn how to manage distraction when using digital media tools and practice avoiding the “phone loop.” Students learn about the “phone loop” and simple strategies for avoiding it from a video, then rank those strategies based on how useful they think they will be in their own lives. They then think of different things they do with their phones, sort those into ones that have an obvious end point (like checking the weather) and those that don’t. Students try a number of different exercises designed to help them use their devices more mindfully, then write a reflection on the activity. They then identify ways in which apps’ and devices’ design features may make it easy to lose track of how much time we spend using them, then brainstorm ways they can change those features or their own habits to promote more mindful use. Finally, students design “paper prototypes” that show how they would change an app to encourage better habits and more mindful use.

Digital Health, Excessive Internet Use, Internet & Mobile

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