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Authentication 101 – tip sheet

Did you know that almost a quarter of adults have shared a false news story, and that we’re least likely to fact-check news and other things that come to us through people we know and trust on social networks (even though for many people these are their most common sources of news)?  

Authenticating Information, Digital Citizenship, Internet & Mobile, Journalism & News, Online Ethics, Social Networking

Transgender Representations in TV and Movies

In this lesson, students are introduced to concepts of gender identity and gender expression and learn about common portrayals of trans people in movies and TV shows.

Diversity in Media, Gender Representation, Movies, 2SLGBTQ+ Representation, Stereotyping, Television

Where's The Line? Online Safety Lesson Plan for School Resource Officers

This lesson was produced with the support of the Royal Canadian Mounted Police (RCMP).

Objectives:

  • To further online safety education.
  • To promote safe and responsible online behaviour through:
    • Encouraging youth to make safe and ethical decisions online;
    • Helping youth to identify strategies and supports that are available to assist them with issues they may encounter online.

Cyber Security, Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics, Parents

Editing Emotions

In this lesson, students learn about the history of film editing and how shot composition, juxtaposition of images and the use of rhythm and repetition in film editing can affect the emotional impact of a film. Students begin by watching a video on the basics of film editing and answering questions to aid their comprehension. They then view and analyze a slideshow demonstrating basic ways in which the "building blocks" of film editing can affect a film's emotional impact, and discuss how this can affect a film's rating. Finally, students create their own film and/or storyboard, using the editing techniques they've learned to produce different emotional effects with the same collection of shots.

Digital Health, Media Production, Movies

Film Classification Systems in Québec

In this lesson students learn about the systems used to classify films, TV programs and video games. Students are asked to take a critical look at the criteria applied to classify these media products, and then take into account and discuss the underlying social and political aspects arising from those systems.

Digital Citizenship, Digital Health, Diversity in Media, Gender Representation, Movies, Violence, Visible Minorities

Teen Focus in a Many Media World

My middle daughter, age 13, read the novel The Outsiders last year. She loved it, and like any good mom who was raised in the 1980s, I bought her a DVD copy of the classic movie. She loved the film version, too.

Digital Health, Movies, Television

A Day in the Life of the Jos

A Day in the Life of the Jos is a comprehensive digital citizenship tutorial that prepares students in grades six to eight to deal with all of the issues they face when using digital technology – from online privacy, to cyberbullying, to recognizing what’s real and what’s fake online.

Authenticating Information, Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Intellectual Property, Internet & Mobile, Online Ethics, Online Marketing, Resources, Social Networking, Video Games

A Day in the Life of the Jos

In the educational game 'A Day in the Life of the Jos', students in grades six to eight help the brother and sister team Jo and Josie with situations they encounter online as they go about a typical day in their lives.

Authenticating Information, Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Intellectual Property, Internet & Mobile, Online Ethics, Online Marketing, Resources, Social Networking, Video Games

How we can empower youth to push back against hate online

In its early days, the internet was often spoken of as a free marketplace of ideas, where everyone’s views and thoughts could be shared and compete on an equal footing. Today it’s an essential tool for accessing information and services, but its value as a vehicle of civic engagement and debate has in many ways declined.

Cyberbullying, Digital Citizenship, Internet & Mobile, Online Ethics, Online Hate

Family Guidelines for New Tech Devices

MediaSmarts’ research has shown that kids with rules in the home about tech use are less likely to do things like post their contact information, visit gambling or pornography sites and talk to strangers online. Having a family agreement or set of rules for using devices is also a great way for parents and kids to work together on how to be safe, wise and responsible online.

Cell Phones and Texting, Cyberbullying, Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics, Social Networking

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