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Packaging Tricks - Lesson

This lesson introduces students to the ways in which packaging is designed to attract kids.

Food Marketing, Marketing & Consumerism

Looking At Food Advertising - Lesson

This lesson introduces students to the ways in which advertising can affect their food choices.

Food Marketing, Marketing & Consumerism

Looks Good Enough to Eat

This lesson looks at food photography and the different techniques used by food stylists to make foods look appealing in advertisements.

Food Marketing, Marketing & Consumerism

Adversmarts: Introduction to Food Advertising Online

In this lesson, students are introduced to the idea of online advertising and look at the ways that marketers create immersive and appealing online environments that draw and hold children’s attention. After studying common advertising techniques, students play an educational online game that lets them put their learning into action by “creating” a site advertising a fictitious cereal, Co-Co Crunch.

Digital Citizenship, Digital Health, Food Marketing, Internet & Mobile, Marketing & Consumerism, Online Marketing

Junk Food Jungle

This lesson familiarizes children with how and why “junk food” is advertised to kids. The lesson starts with an introduction to advertising and a discussion of the gimmicks involved in food advertising to kids. Students discuss the various foods they see advertised in their daily lives versus the ones they don’t see, drawing important points from this data. With this information in mind, students complete an advertising log and also choose an advertisement and analyzing its subject matter in relation to what they have just learned.

Food Marketing, Marketing & Consumerism, Television

Adversmarts: Understanding Food Advertising Online

In this lesson, students are introduced to the idea of online advertising and look at the ways that marketers create immersive and appealing online environments that draw and hold children’s attention. After studying common advertising techniques, students play an educational game online that lets them put their learning into action by “creating” a site advertising a fictitious cereal, Co-Co Crunch. Students then look at examples of real commercial environments and watch for “weasel words” used by advertisers. 

Digital Citizenship, Digital Health, Food Marketing, Internet & Mobile, Marketing & Consumerism, Online Marketing

Online Gambling and Youth

This lesson looks at the ways in which online gambling draws in youth and increases the risk that they will become problem gamblers.

Internet & Mobile, Online Gambling

Gambling in the Media

This lesson looks at the increasing prominence of gambling in the media, particularly movies and television.

Movies, Online Gambling, Television

Wacky Media Songs: Consumer Awareness

Level: Grade K to 3

About the Author: Matthew Johnson, Director of Education, MediaSmarts

Duration: 10-15 minutes per activity

Consumer Awareness

This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.

Digital Health, Food Marketing, Marketing & Consumerism, Media Literacy 101, Online Marketing

Wacky Media Songs: Media Health

Level: Grade K to 3

About the author: Matthew Johnson, Director of Education, MediaSmarts

Duration: 10-15 minutes per activity

This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.

Overview

Digital Health, Excessive Internet Use, Food Marketing, Video Games

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