Gambling in the Media Lesson Plan

Level: Grades 9 to 10

About the Author: Matthew Johnson, Director of Education, MediaSmarts

Duration: 2 hours

This lesson is part of USE, UNDERSTAND & ENGAGE: A Digital Media Literacy Framework for Canadian Schools.

Overview

This two-day lesson looks at the increasing prominence of gambling in the media, particularly movies and television. Students are asked to look critically at how gambling is portrayed, in comparison to its reality, and to consider how that portrayal affects how people perceive the risks and rewards of gambling.

Learning Outcomes

Students will demonstrate the ability to:

  • make and test hypotheses
  • consider the role of the media in influencing perceptions
  • consider the role of commercial factors in influencing media creation
  • read an article and answer comprehension questions
  • argue and support an opinion

This lesson and all associated documents (handouts, overheads, backgrounders) are available in an easy-print, pdf kit version.

Lesson Kit