Playing With Privacy
In this lesson, students are introduced to the idea that their gaming experiences may compromise their personal information.
In this lesson, students are introduced to the idea that their gaming experiences may compromise their personal information.
In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives. This is followed by a class activity based on several key questions relating to the positive and/or negative effects video games may have on our health. Finally, students will be given an opportunity to debate key claims on the health effects of video games.
In this lesson, students learn that video games are unlike other media because they are interactive, allowing players to do things and make choices. They then explore the idea of affordances and defaults by considering the “video game verbs” that different games allow you to do. They consider the commercial, technical, and genre reasons why some verbs are more often possible than others and then create a simple design for a video game in which players are able to do a wider variety of things.
Submitted by the Prime Minister’s Awards team
The Prime Minister’s Awards (PMA) for Teaching Excellence has just released their latest Exemplary Practices publication highlighting the innovative ideas and proven best practices of the 2014 national level winners.
This year marks the 20th anniversary of Screen-Free Week (May 4th to 10th), and it’s striking to consider just how our relationship with screen media has changed in that time.
This November 2-6, students, educators, parents and community organizations across the country will join MediaSmarts and the Canadian Teachers' Federation (CTF) in marking Canada’s 10th annual Media Literacy Week (#medlitweek).
The new Ontario Health and Physical Education curriculum released this year by the Ontario Ministry of Education is the first major revision to the subject area in almost 30 years.
Joe McGinniss’ book The Selling of the President had a shocking title for 1968, suggesting as it did that in the television age the presidency had become nothing more than another product to be packaged and sold. MediaSmarts’ resource, Watching the Elections (a lesson for Grades 8-12), shines a light on how the different aspects of an election – from the debates to political ads to the candidates themselves – are actually media products.
October is National Cyber Security month and the Information and Communications Council (ICTC) and MediaSmarts, in partnership with Encounters Canada and Hive Toronto, are bringing together industry leaders, compelling speakers, and 200 secondary school students for 2 days of engagement on Digital Literacy, Cyber Citizenship and Cyber Security.
Toronto parents: do you want to talk to your kids about their social media use but don’t know how? Get an insider look at what young people are doing online and find out what you need to know to help them navigate their digital world.