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Landlines, dumb phones and a return to simpler tech

We got rid of our landline phone years ago. This means we all had to have cell phones and ways to contact each other. It’s not a perfect system; when the power goes out we are relying on our cell network for communication, but it has worked well for the most part. 

Cell Phones and Texting, Parents

Media Literacy Week Toolkit

Looks Good Enough to Eat

This lesson looks at food photography and the different techniques used by food stylists to make foods look appealing in advertisements.

Food Marketing, Marketing & Consumerism

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MLW Events

Breaking the Cycle of Youth Cyberbullying

Breaking the Cycle of Youth Cyberbullying (BTC) is an intervention research project designed and developed by MediaSmarts. This project aims to develop, pilot, adapt and disseminate a culturally safe, evidence-informed cyberbullying prevention program for youth ages 12 to 17 in schools and community settings across Canada. In this report, we detail the methodology and findings from a needs assessment conducted in March and April 2026 to better understand the experiences, concerns, and needs of youth in Canada regarding preventing and addressing cyberbullying and online violence.

Sports Personalities in Advertising

In this lesson students explore the relationship between athletes and advertising through a number of different activities.

Marketing & Consumerism, Sports

Media Literacy Week

Fact Checker

To find out if a story has already been fact-checked, use the search bar below. It’s a custom search engine that lets you search several fact-checkers at once, including: Associated Press Fact Check, Canadian Press Fact Checker, FactCheck.org, Full Fact, Politifact, Reuters and Snopes.com. 

 

Pay For Play

In this lesson, students discuss their experiences playing free online games and then learn the costs of these “free” games in the form of paying with money, sharing personal information or providing attention to advertising or branded content. Students then learn a variety of techniques for mitigating the risks and drawbacks of online games and communicate their learning by describing one of these techniques in video-game terms.

Digital Citizenship, Internet & Mobile, Privacy

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MediaSmarts

MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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