Mirror Image - Lesson
In this lesson, students analyze their own body image and consider what they wish they could change.
In this lesson, students analyze their own body image and consider what they wish they could change.
In this lesson, students are introduced to the idea that their gaming experiences may compromise their personal information.
For nearly thirty years, Canadian teachers have been at the forefront of getting students online and preparing them to use networked technologies safely, productively and responsibly. Many young Canadians have their first experiences with the internet in their classrooms and school libraries. Over the past decade, though, while digital tools have come to provide new opportunities for creating and distributing digital content, MediaSmarts’ research shows that most Canadian teachers aren’t making media in the classroom.
We’ve been using video games to bond with our kids for a while now. If you can’t beat ‘em, join ‘em, right?
Recently our youngest, who is 14, decided she wanted to watch Keeping Up with The Kardashians.
If you have children who have access to a phone and the ability to text, you may be venturing into a completely new area of communication with them. Have you noticed emoji replies? Or abbreviated statements? GIF-only responses or memes that you have to Google to understand? You aren’t alone.
So what should parents make of this?
When screens started being part of our daily lives – not just for work, but for entertainment, communication, and news – we parents had to do some serious thinking. What would the rules be? How would we govern these new devices? What were the best choices?
We have a few smartphone rules in our house: no phones after 9:30 p.m., no phones at the dinner table or other family events, and no phones in bedrooms.