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Building Better Tech Habits: A Guide to Digital Well-being

Screen time is one of parents’ top tech-related concerns, according to MediaSmarts’ research, and it’s the most common source of tech-related conflict between parents and young people in Canada. Kids are worried about their screen use too: almost half say they spend too much time on their phones.

Frequent tropes in news

Tropes in news function as shorthand for audiences, allowing for more efficient narrative construction and reducing cognitive load, often at the cost of flattening complex realities.

Managing media with tweens (10-13 years old)

Helping Kids Build Safe and Smart Digital HabitsThere are four main strategies to help kids become resilient to online risks. We can:Curate our kids’ media experiences;Control who can access our kids and their data;

Meaning and action in games

At its core, a game is constructed from several essential components: a defined Goal (the end state players are trying to reach), Rules (the formal structure establishing what can and cannot be done), Obstacles (elements preventing easy goal achievement) and a Core Dynamic, "the main action of a

The comics industry

The comics industry is currently experiencing a period of immense transformation and expansion, marked by surging sales, rapid digital disruption and a dramatic diversification of readership and content. Far from the niche market it was decades ago, today's industry is a global one where new technologies and distribution methods are reshaping how stories are created, circulated and consumed.