
Representing Ourselves Online
In this lesson, students talk about dressing up and taking on identities that are similar to or different from them. They are then introduced to the idea of avatars as a kind of “dressing up” inside video games and consider the ways in which the technical, generic and aesthetic limitations on avatar creation and customization affect their choices and their ability to represent themselves online.

10 Tiny Ways You Can Make the World a Better Place Today
Today is Pink Shirt Day, a national initiative to end bullying both offline and online. Since 2007, Canadians have been donning pink shirts to show their commitment to ending bullying in all forms.

Ontario Health Curriculum: Media and Digital Literacy Connections for K-12
The new Ontario Health and Physical Education curriculum released this year by the Ontario Ministry of Education is the first major revision to the subject area in almost 30 years.

Video Games
In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives. This is followed by a class activity based on several key questions relating to the positive and/or negative effects video games may have on our health. Finally, students will be given an opportunity to debate key claims on the health effects of video games.

Playing With Privacy
In this lesson, students are introduced to the idea that their gaming experiences may compromise their personal information.