Resources for Teachers - Video Games

Video Game Verbs

In this lesson, students learn that video games are unlike other media because they are interactive, allowing players to do things and make choices. They then explore the idea of affordances and defaults by considering the “video game verbs” that different games allow you to do. They consider the commercial, technical, and genre reasons why some verbs are more often possible than others and then create a simple design for a video game in which players are able to do a wider variety of things.

Playing With Privacy

In this lesson, students are introduced to the idea that their gaming experiences may compromise their personal information.

10 tiny ways you can make the world a better place today

You can make the world a better place TODAY. 10 tiny ways you can make the world a better place today.

Video Games

In this lesson, students are introduced to the ways video games may impact their mental and physical health. Students start with a reflection on their use of video games, specifically the amount of time they play and the role of games in their lives. This is followed by a class activity based on several key questions relating to the positive and/or negative effects video games may have on our health. Finally, students will be given an opportunity to debate key claims on the health effects of video games.

Your Connected Life: A Teen’s Guide to Life Online

The Your Connected Life guide is designed to help students who are just entering high school balance the demands of their offline life with their digital one.