Outcome Chart - British Columbia - Arts 9
Curricular Competencies
Students will be able to use the creative process to create and respond to the arts:
Exploring and creating

Students will be able to use the creative process to create and respond to the arts:
Exploring and creating

Outcome Chart - British Columbia - Arts 7

Outcome Chart - Newfoundland and Labrador - Arts 7

Outcome Chart - Newfoundland and Labrador - Visual Art 9

GCO 2 Identify and monitor one’s emotions, thoughts, and behaviours.
2.3.1 Develop and use an emotion vocabulary
2.3.2 Recognize and accurately label one’s emotions
2.3.3 Recognize they can have more than one emotion at a time
2.3.4 Recognize factors that affect one’s emotions and thoughts
2.3.5 Recognize how emotions physically feel and present in one’s body

Welcome to MediaSmarts’ guide for families on navigating TikTok safely! In this resource we provide insights and practical tips for parents, guardians, caregivers and teachers to ensure a secure and positive experience for your teens on TikTok.

The video game sector is the fastest growing entertainment industry and second only to music in profitability. Global sales of video game software hit almost $17 billion U.S. in 2011. [1]

October 17, 2007 – (Ottawa) Media Awareness Network (MNet) and the Canadian Teachers' Federation (CTF) are pleased to announce that CTVglobemedia is continuing its longstanding commitment to media literacy in Canada by becoming the presenting sponsor of National Media Education Week, November 5-9, 2007.
Media Awareness Network and the Canadian Teachers' Federation are the lead partners in National Media Education Week, created in 2006 to promote media education and encourage media literacy activities throughout Canada.

Ottawa, ON (November 1, 2013) – To kick off the eighth annual Media Literacy Week, high school students from across Canada spent the morning discussing marketing and consumerism with a panel of experts. The students, who are taking part in the Encounters with Canada youth forum program, explored a wide-range of marketing issues affecting youth, including food advertising, body image, marketing practices on cell phones and apps and alcohol and tobacco promotions.

So, you saw some false info?
Whether the bad info you saw was a misunderstanding, an exaggeration, or even an outright lie, how you respond makes a difference.
Be part of the solution. Say something!