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ESAC and MNet Team Up for Media Literacy Week: Create Helpful Tip Sheet for Parents and Gamers

November 2, 2009,  Toronto - The Entertainment Software Association of Canada (ESAC) and the Media Awareness Network (MNet) have collaborated on an informative Tip Sheet for Parents and Gamers just in time for Media Literacy Week.

Video and computer games have become a basic part of kids' lives.  According to ESAC's 2009 Essential Facts about the Canadian computer and video game industry, 57 per cent of kids aged 6-12 and 42 per cent of teens aged 13-17 play video games a few days per week. 

On The Loose: A Guide to Life Online For Post-Secondary Students

On the Loose: A Guide to Online Life for Post-Secondary Students supports young adults who are experiencing both new freedoms and challenges in their post- secondary life.

Authenticating Information, Cyber Security, Digital Citizenship, Digital Health, Internet & Mobile, Marketing & Consumerism, Online Ethics, Online Gambling, Online Marketing, Pornography, Privacy, Resources, Sexting, Social Networking, Video Games

Outcome Chart - Manitoba - Broadcast Media 35S

Common Outcomes

Students will…

3. Assess textual, numerical, aural, and visual information, as well as the source of the media, to determine context, perspective, bias, and/or motive. (G-3.2)

4. Self-assess ICT representations and go beyond established criteria by enhancing meaning and/or artistry, according to topic, audience, purpose, and occasion. (Pr-3.2)

Outcome Chart - Ontario - Learning Strategies 1: Skills for Success in Secondary School GLS1O/GLE1O/GLE2O

Learning Skills

Overall Expectations:

By the end of this course, students will:

  • demonstrate an understanding of learning skills and strategies required for success in school

Specific Expectations:

Developing Learning Skills and Strategies

By the end of this course, students will:

Young Canadians need less surveillance and more mentorship online

National study highlights the important role of adults in kids’ online lives. A new report released by MediaSmarts, Canada’s centre for digital and media literacy, calls on parents, teachers and policy makers to support young Canadians in meeting the challenges of growing up in the digital age.

Computer Information Systems 11

Curriculum Competencies

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Conduct user-centred research to determine technology design opportunities and barriers

Defining

Graphic Production 11

Curricular Competencies

Students are expected to be able to do the following:

Applied Design

Understanding context

  • Engage in a period of user-centered research and empathetic observation
  • Participate in reciprocal relationships throughout the design and production process

Defining

Building towards autonomy on the internet

Author: Lynn JataniaOne of the hardest things to do as a parent is let go.

Digital Health, Parents

Building towards autonomy on the internet

Author: Lynn Jatania

One of the hardest things to do as a parent is let go.

Digital Health, Parents

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MediaSmarts is a non-partisan registered charity that receives funding from government and corporate partners to support the development of original research and educational content. Our funders and corporate partners do not influence our work, and any resources that offer guidance on specific digital tools and platforms do not constitute an endorsement.

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