Outcome Chart - Prince Edward Island - Visual Arts 5
Outcome Chart - Prince Edward Island - Visual Arts 5
Outcome Chart - Prince Edward Island - Visual Arts 5
Level: Grades 4 to 6
Subject Area: Digital citizenship, privacy, online marketing
Lesson Link: http://mediasmarts.ca/teacher-resources/data-defenders-understanding-data-collection-online
MediaSmarts has developed four online multimedia textbooks to support the Ontario curriculum for Language 1-8 and English 9. These freely available textbooks are designed to give educators flexibility in meeting both the Overall Expectation relating to Digital Media Literacy (A2) but also related Overall and Specific Expectations in the A, C and D strands, including Critical Thinking in Texts; Creating Drafts; and Publishing, Presenting and Reflecting.
In Ontario, media components are included throughout the Healthy Active Living Education curriculum, especially within the Healthy Living Strand:
The Ontario Canadian and World Studies curriculum covers topics that pertain to media education. The Canadian and world studies program encompasses five subjects: economics, geography, history, law, and politics; all subjects that encompass media education themes. The grade eleven and twelve curriculum document, Canadian and World Studies, include the following goal:
In Ontario, media components are included throughout the Healthy Active Living Education curriculum, especially within the Substance Use and Abuse and Living Skills Strand:
In this lesson, students talk about dressing up and taking on identities that are similar to or different from them. They are then introduced to the idea of avatars as a kind of “dressing up” inside video games and consider the ways in which the technical, generic and aesthetic limitations on avatar creation and customization affect their choices and their ability to represent themselves online.
In this lesson students identify how we associate social status with brand name products, and how we believe others perceive us by what we wear. Students will also explore the notion of “brand identity” and how companies use social networks, and advertising strategies to create parasocial relationships with their consumers. To assess their learning, students then independently analyze the identity of a brand of their choice and create a mock ad that more openly communicates its implicit appeal.
In this lesson, students discuss their experiences playing free online games and then learn the costs of these “free” games in the form of paying with money, sharing personal information or providing attention to advertising or branded content. Students then learn a variety of techniques for mitigating the risks and drawbacks of online games and communicate their learning by describing one of these techniques in video-game terms.
Many curricular expectations in Alberta Ethics courses relate to media and digital literacy. The following excerpts from Ethics A.1 (Junior High) (1985) detail how media and digital literacy have been integrated into the curriculum: