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Where's The Line? Online Safety Lesson Plan for School Resource Officers

This lesson was produced with the support of the Royal Canadian Mounted Police (RCMP).

Objectives:

  • To further online safety education.
  • To promote safe and responsible online behaviour through:
    • Encouraging youth to make safe and ethical decisions online;
    • Helping youth to identify strategies and supports that are available to assist them with issues they may encounter online.

Cyber Security, Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics, Parents

The summer screen plan

Recently in my Facebook memories, a photo from years ago appeared. In the caption, I had written about how I was telling the kids they couldn’t spend their summer on their screens and that in reply, my eldest, likely about 10 years old at the time, pulled out his recorder from school to give an impromptu concert. The photo I shared was a picture of him playing it. I suspect, based on my post, that I not only appreciated his reply to my statement (as sarcastic as it may have been), but that they did, in fact, end up with plenty of screen time.  

Digital Health, Parents, Television

Alcohol on the Web - Lesson

In this lesson, students explore issues surrounding the marketing of alcoholic beverages on the Internet.

Alcohol Marketing, Digital Health, Internet & Mobile, Marketing & Consumerism, Online Marketing

Introduction to Cyberbullying: Avatars and Identity - Lesson

Because of the ways that digital media leave out many of the cues that prompt us to feel empathy, it is easy for young people to sometimes forget that real people – with real feelings – are at the heart of online conversations. In this lesson, students are provided with opportunities to explore this concept and discuss the importance of using empathy and common sense when talking to others online. 

Cyberbullying, Digital Citizenship, Digital Health, Internet & Mobile, Online Ethics

Understanding the Internet Lesson 4: Communication and Social Media

In this lesson, students will compare and contrast a variety of online social networking platforms and build an understanding of how they work to share messages. They will reflect on basic online rules and explore concepts of safety and privacy when accessing and sharing information online.

Digital Citizenship, Digital Health, Internet & Mobile, Social Networking

Digital Media Experiences are Shaped by the Tools We Use: The Disconnection Challenge

In this lesson, students consider the role of technology and media in their lives and then spend a week either tracking or limiting their media use. They then share their experiences and discuss how the ways that digital media tools are made may cause us to use them differently (or simply more often). Finally, students draw on those insights to create a mindful media use plan. In an optional extension activity, they interview other students for a video exploring their experiences and reflections over the course of the project.

Digital Health, Internet & Mobile, Media Production

Screen-Free Week

Screen-Free Week is an annual event that traditionally takes place in May. Each year people from around the world make a conscious decision to turn off screens of all kinds for the week.

Digital Health, Excessive Internet Use, Internet & Mobile, Parents, Resources, Television, Video Games

Resources for families and educators staying home during COVID-19

We’ve put together some of our best resources to help you and your family manage during these uncertain times.

Authenticating Information, Digital Citizenship, Digital Health, Media Literacy 101, Parents, Resources

Put Your Best Face Forward

In this lesson, students start by discussing the phenomenon of “selfies” and serve as experts in advising the teacher on the standards by which the “best” selfies are judged. They then discuss a number of statements taken from interviews with youth that highlight issues of self-representation, body image and gender standards, and learn about “photoshopping” images. Finally, students apply what they have learned by modifying an image that is at least 50 years old to meet “selfie” standards.

Body Image, Digital Citizenship, Digital Health, Internet & Mobile, Social Networking

Game Time

In this lesson, students consider the positive aspects of video games as well as the ways in which games may take time away from other activities they enjoy. Students are introduced to the idea of balancing game and screen time with other parts of their lives and learn about the reasons why they may be tempted to spend more time playing games or find it difficult to stop playing. They then keep a diary of their game play (or another screen activity if they do not play video games) that prompts them to reflect on their gaming habits. Partway through that process, they are introduced to techniques that will help them moderate their game play and deal with the difficulties they may feel reducing game time. Finally, students reflect on the experience and develop a plan to make their game play more mindful.

Digital Citizenship, Digital Health, Internet & Mobile, Video Games

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